Yes, the current status in Github is what I was talking about. The only thing missing from the decoder atm is VC1/WMV3 support. I have to figure out some parsing details there. My current focus is on the video transform element (bugfixes & second deinterlace mode).

I forgot to mention one other thing that already works: transcoding with zerocopy. Meaning, pictures decoded by the VPU can be passed to the encoder directly without having to copy the pixels. Initial tests show that real-time 1080p transcoding to h264 baseline is feasible with this.

On 2013-11-18 19:20, Joshua Kurland wrote:
That's great news! At this point in time decoding is the only thing important to me. Have you pushed the stable version of the decoder to the gstreamer-imx repo?

Thanks,
Josh Kurland


On Mon, Nov 18, 2013 at 11:54 AM, Carlos Rafael Giani <[email protected] <mailto:[email protected]>> wrote:

    On 2013-11-18 17:07, Otavio Salvador wrote:

        (adding Carlos in Cc)

        On Mon, Nov 18, 2013 at 1:48 PM, Joshua Kurland
        <[email protected]
        <mailto:[email protected]>> wrote:

            Can anyone give a status update on the
            stability/functionality of
            gstreamer-1.x plugin on the imx6Q?  The readme page has
            listed it in
            alpha for a while.

            For the application that I am working on, it would be more
            beneficial
            to use 1.x.  If their is still work to be done with
            porting it over, I
            would be available to help as long as someone points me in
            the right
            direction.

        Carlos did the current public work for 1.0 support. He may
        provided a
        good status update on this.


    I prefer this email address :)

    Current status: decoder has been running stable for me. h264
    encoder has been working stable too. mpeg2,h263,mpeg4p2 encoders
    haven't been tested as much.
    There are a few known bugs in the IPU transform and eglvivsink
    transform plugins. The reason why it is still alpha is that some
    features are missing (second deinterlace mode, some element
    properties, and 3D support). Once this is done, I'll switch to
    beta. The planned release of the beta version is end of November.

    Carlos



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