https://github.com/Freescale/chromium-imx

This is already integrated in meta-fsl-arm . Check out https://github.com/Freescale/meta-fsl-arm/blob/master/browser-layer/recipes-browser/chromium/chromium-imx.inc

On 2014-09-23 21:30, Richard Cochran wrote:
On Tue, Sep 23, 2014 at 09:20:52PM +0200, Carlos Rafael Giani wrote:
It is working for Chromium. I added patches for that.
Where are your patches? chromium.org git?

Reference please, Tag/branch/sha etc?

(I can't really run chromium on my target hardware, too much bloat,
but still it would be interesting to see it on the sabre board.)

Not necessarily. Keep in mind what I wrote about the direct
textures. If WebKit has a GLES-based rendering backend, these
textures could be used for smooth video playback. It'd have to
extract the physical address out of the decoded GStreamer frame
(possible by using the appsink GStreamer element) and pass it on to
the texture, and release the GStreamer frame once that video frame
has been shown and the next frame is to be displayed.
Sounds like this still need to be implemented. Anyone working on it?

Thanks,
Richard

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