Hi Carlos,

     Only those applications which need Mesa EGL as default need to be changed 
to allow this Vivante EGL version.
     Yes, they should have to adapt to it!

     It doesn't make sense if we update the Vivante EGL from 1.0 to 9.0 
directly.

     And different version can differentiate between Mesa EGL and Vivante EGL.



B.R.
Yuqing Zhu      

-----Original Message-----
From: Carlos Rafael Giani [mailto:[email protected]] 
Sent: Monday, February 01, 2016 3:25 PM
To: Yuqing Zhu <[email protected]>; Otavio Salvador 
<[email protected]>
Cc: [email protected]
Subject: Re: [meta-freescale] [meta-fsl-arm][PATCH 2/9] 
gstreamer1.0-plugins-bad: Fix for gl plugin not built in wayland backend

This is something I've observed as well. The question is: should Vivante's 
wayland-egl .pc be patched? Or should other applications have to adapt to it?
I am inclined towards the first option.

On 2016-02-01 07:54, Yuqing Zhu wrote:
> Hi Otavio,
>
>       In Gstreamer, the default one is Mesa EGL with version 9.0.
>       But we use Vivante EGL with this 1.0 version number.
>       So we labeled this patch as i.MX specific.
>
>
>
> B.R.
> Yuqing Zhu
> -----Original Message-----
> From: Otavio Salvador [mailto:[email protected]]
> Sent: Thursday, January 28, 2016 7:53 PM
> To: Yuqing Zhu <[email protected]>
> Cc: Carlos Rafael Giani <[email protected]>; 
> [email protected]
> Subject: Re: [meta-freescale] [meta-fsl-arm][PATCH 2/9] 
> gstreamer1.0-plugins-bad: Fix for gl plugin not built in wayland 
> backend
>
> On Thu, Jan 28, 2016 at 5:29 AM, Yuqing Zhu <[email protected]> wrote:
>> Hi Carlos,
>>
>>
>>        We change it to 1.0 as the wayland-egl in our build is 1.0.
>>
>>        Below is the info from usr/lib/pkgconfig/wayland-egl.pc
>>        Name: wayland-egl
>>        Description: Bind the driver EGL to the Wayland API
>>        Version: 1.0.0
>>        Libs: -L${libdir} -lEGL
>>        Cflags: -I${includedir}
> This should be fixed or other projects will end changing to be changed to 
> allow this version.
>

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