Hi,

Does 'danny' include support for eglcreateimagekhr and related calls like 
glEGLImageTargetTexture2DOES?

I'm trying to find a faster way than glTex(sub)Image to load textures into the 
GPU.

I'm running with the 'pvr' drivers if that makes a difference.

Chris Tapp

[email protected]
www.keylevel.com



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