I've got a recipe for an application. This has:

1) A main thread;
2) An OpenGL ('X' / EGL) graphics rendering thread created using posix threads;
3) As many threads as required from the graphics thread for GStreamer to 
service various pipelines.

On a Cedartrail platform this happily uses multiple cores.

However, if I use the same recipe under a 64-bit valleyisland build (daisy) it 
only ever uses a single core (and virtually grinds to a halt).

'top' shows CPU usage for the application never goes above 25% (J1900, so four 
cores available). Running four instances of 'yes' gets the total CPU usage to 
100%, so all the cores are available.

'taskset' shows that the affinity mask for the application is not restricting 
the set of available cores.

Umm... Any ideas what's going on here?

It looks as if GStreamer and OpenGL are fighting for access to something, but 
the pipelines only render to 'fakesink' and 'appsink'.

Chris Tapp

opensou...@keylevel.com
www.keylevel.com



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