From: Max Krummenacher <[email protected]>
Hi
On our weekly CI build we see glmark segfaulting on our AM625 based SoM.
Reverting commit 9b6bce2c ("mesa-pvr: bump srcrev for sgx support") on
top of meta-ti @ 59edb4e8 ("linux-ti-staging_6.1: CI/CD Auto-Merger:
cicd.kirkstone.202310191725")
fixes the segfault and glmark shows similar performance as before.
It looks like the addition of the SGX GPU introduced a regression with
the Rogue GPU.
Any comments?
Regards
Max
Image with meta-ti @ 59edb4e8 (tag: cicd.kirkstone.202310191725, tag:
09.01.00.001) linux-ti-staging_6.1: CI/CD Auto-Merger:
cicd.kirkstone.202310191725:
```
root@verdin-am62-15133510:~# glmark2-es2-wayland
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR A-Series AXE-1-16M
GL_VERSION: OpenGL ES 3.1 build 23.1@6404501
=======================================================
[build] use-vbo=false:
[ 30.700147] kauditd_printk_skb: 12 callbacks suppressed
[ 30.700219] audit: type=1701 audit(1698075022.084:20): auid=4294967295 uid=0
gid=0 ses=4294967295 pid=701 comm="glmark2-es2-way"
exe="/usr/bin/glmark2-es2-wayland" sig=11 res=1
Segmentation fault
```
Last weeks build looks fine:
meta-ti @ 1690e3fe (tag: cicd.kirkstone.202310121800) linux-ti-staging_6.1:
CI/CD Auto-Merger: cicd.kirkstone.202310121800
```
root@verdin-am62-15133510:~# glmark2-es2-wayland
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR A-Series AXE-1-16M
GL_VERSION: OpenGL ES 3.1 build 23.1@6404501
=======================================================
[build] use-vbo=false: FPS: 175 FrameTime: 5.714 ms
[build] use-vbo=true: FPS: 298 FrameTime: 3.356 ms
[texture] texture-filter=nearest: FPS: 309 FrameTime: 3.236 ms
[texture] texture-filter=linear: FPS: 302 FrameTime: 3.311 ms
[texture] texture-filter=mipmap: FPS: 279 FrameTime: 3.584 ms
[shading] shading=gouraud: FPS: 214 FrameTime: 4.673 ms
[shading] shading=blinn-phong-inf: FPS: 198 FrameTime: 5.051 ms
[shading] shading=phong: FPS: 144 FrameTime: 6.944 ms
[shading] shading=cel: FPS: 142 FrameTime: 7.042 ms
[bump] bump-render=high-poly: FPS: 107 FrameTime: 9.346 ms
[bump] bump-render=normals: FPS: 310 FrameTime: 3.226 ms
[bump] bump-render=height: FPS: 259 FrameTime: 3.861 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 117 FrameTime: 8.547 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 44 FrameTime: 22.727 ms
[pulsar] light=false:quads=5:texture=false: FPS: 389 FrameTime: 2.571 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 42
FrameTime: 23.810 ms
[desktop] effect=shadow:windows=4: FPS: 126 FrameTime: 7.937 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 52 FrameTime: 19.231 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 52 FrameTime: 19.231 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 77 FrameTime: 12.987 ms
[ideas] speed=duration: FPS: 232 FrameTime: 4.310 ms
[jellyfish] <default>: FPS: 75 FrameTime: 13.333 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[shadow] <default>: FPS: 85 FrameTime: 11.765 ms
[refract] <default>: FPS: 11 FrameTime: 90.909 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 392 FrameTime: 2.551 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 238 FrameTime: 4.202 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 397 FrameTime: 2.519 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 310 FrameTime: 3.226
ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 102 FrameTime:
9.804 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 305 FrameTime:
3.279 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 305
FrameTime: 3.279 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 293
FrameTime: 3.413 ms
=======================================================
glmark2 Score: 193
=======================================================
```
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