Hello,

Other than thru playStopped, is there a way of knowing when a player
object (a sound file( has finished running?  Something like the obverse
of "if currentTime of player x is 0"?

The reason I can't rely on playStopped is that there are two types of
sound files on my stack, but I want to know when one particular type
(the player object, as opposed to the "play sound" type) is over, so
that I can ring a bell and let the user know that the page has finished
reading and they can therefore go on to the new page/card.

Thanks.

-- 
Nicolas R Cueto
Takakura JHS/SHS
Nagoya, Japan

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