Quoting oscar Carserud <[EMAIL PROTECTED]>:

> I want to make a picture database. And I would love to 
be able to drop
> picture-files into the program window. But how do I do 
that? 

There's an external that does it.  Check out
http://www.xworlds.com/metacard/index.htm
and scroll on the left side down to "External 
Collection."  
I suppose since I'm on the subject, I could never 
actually get the drag and drop external to work.  I 
played around with it quite a bit, but couldn't quite 
get it working.  I think I was just using the wrong 
handlers or something... was going to make some spiffy 
Mac OS 9 dock, for those who are yearning for OS X... 
never got to it, tho...  :P

> I need a
> pointer to the file dropped. so that I can load it.
> I also wonder if there are a way to resize a picture 
to a new size from
> within the program, so that i can make 
"Thumbnails"/Icons of the picture,
> without having to load the huge picture.
...
> Ofcourse I can resize the pictures in photoshop, but 
reziseing 10,000
> photos
> is more than i bother to do.

Hmm... GraphicConverter could do a batch convert on all 
those images quite quickly... but if you want it all 
inside MetaCard... hmm.  Not quite sure how to do that. 
 If you could just get a screen dump for the image...

> Another suggestion: When using Gif images, the border 
of the image is not
> anti aliased, would it be possible to make a "mask" 
that consists of more
> than Transparent/not transparent, like Transparent, 
80%,70%,60%.....not
> transparent. (that would make games more professional)

Alpha transparency... yay.  That would be very very 
good, but I don't think it currently supports it.  You 
could possibly do it (just an idea, haven't used 2.3 
much myself) by making some player objects, have them 
hold a png graphic, then move them around... not sure if 
the transparency will work with what's underneath.

Another trick is to put a pixel on-off pattern on the 
edge... that lets it blend a little bit, having it so 
there's one pixel of color, then one pixel of 
transparency... it works in gif graphics, not jpgs, tho.
 
> Maybe one can do it
> simple(?) by using properties:
> set the TransparentEdges of picture X to and set the 
Transparency of
> picture
> x

Yikes... I didn't even know about that.  Time to read 
help files more!

>
> Meta forewer: Oscar N Carserud

Who's ewer?   ;-)

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