It appears that on 1/31/00 10:45 AM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
>>What you really need is a Mac version of the irregular window in Tuv
>>Snyder's external (that feature only works on Windows now).
>>Unfortunately providing this is apparently going to require some minor
>>additions to the engine. This is currently planned for 2.3.1.
>Right, I have a design and code in place for Mac irregular windows. It's
>just a matter of getting existing Metacard to use my WDEF will which
>create irregular windows on the fly. Of course the first thing I'll do is
>remove that 1 pixel border, if you need one you can easily simulate it on
>a card(showborder,ect).
Tuv, if you already have the WDEF done, then this won't help much, but
there is already an existing WDEF that does exactly this. It is called
Odo, after the shape-shifting character on Deep Space 9. It takes its
window shape from whatever PICT is stored in the same file with the same
name as it. I don't have the home page for it (I've looked several times)
and it is about four years old, but it still seems to work, and people
using REALbasic are using it to create floating custom-shape windows.
Odo is available in the infomac archives, or if someone has a hard time
finding it, ask me. It should be (among other infomac repositories) at:
http://macinsearch.com/infomac2/development/odo-wdef-10.html
gc
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