Recently, Geoff Canyon wrote:

> So I created one tile as a gif, created an image, and imported
> the image as a file reference. The standard board contains over 250
> squares. So I blithely wrote two repeats to get me an arrangement of
> 16x16 of these images, each using a file reference to pull in the same
> gif file. BOOM! goes MetaCard on the Mac. So I up the default partition
> to 20mb, and all is well. Then I decide I want different sizes of board.
> I choose 20x20 as a nice maximum size, and run the board construction
> routine. No crash, but by the time MC is done, the Mac is reporting that
> MC is using over 30mb. Good for MC that it was able to grab what it
> needs, but still--30?
> 
> The board construction routine does check and delete previous
> incarnations of the board, so I'm not piling up extra images. So what is
> causing the enormous appetite?

Are you using multiple imported image objects?  Have you tried importing a
single image and then using button objects whose icon you set to the ID of
the image object?  Perhaps this is worth a try.

Regards,

Scott

_____________________________________________________________________
Scott Rossi                       Tactile Media - Multimedia & Design
Creative Director                 Email: [EMAIL PROTECTED]
                                  Web: www.tactilemedia.com


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