At 13:45 2000-07-17 -0700, you wrote:
> >
> > What else can I try?
>
>The only thing I can think of (aside from getting the MC folks to build true
>bitmap or color based collision detection into MC) is to use hidden polygon
>images that act as the "live regions" of your animation (instead of the
>rects of the images) and test for intersection of these with your jump
>object. You'll need to swap or move multiple polygons in sync with your
>animation and make sure you test for the correct number polygon intersection
>with the jump object.
>
>Keep in mind, all you really need to test for are extreme edges of the horse
>-- you don't need elaborate polygons, probably just rectangles that are
>positioned at the outermost edges of the animation.
>
>Regards,
>
>Scott
Hmmm .... collision detection, wouldn't be bad at all! Anyone? ;o)
But until then: Thanks Scott, I will try this!
Eva
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