Hi all as you know from previous posts I am trying to develop a 3D graph
that can be interacted with by the user. I was wondering wheter some of the
more mathematically inclined among us would explain in simple language how
to use those 4x4 conversion matrices. As far as I can see it would be
possinle to use a 3x3 conversion matrix (this is for pitch,roll and yaw).

PS I have tried asking on graphics news groups but reveved nothing. I think
they aren't so interested in this kind of stuff because they use engines to
do the work. If anyone out there has enough knowledge a basic graphics
engine in an external then I would be willing to pay (I'm sure others would
as well).

Any help would be good. Also anyone willing to collaborate with me on this
would also be good;-)

Regards

Monte


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