Hi all as you know from previous posts I am trying to develop a 3D graph that can be interacted with by the user. I was wondering wheter some of the more mathematically inclined among us would explain in simple language how to use those 4x4 conversion matrices. As far as I can see it would be possinle to use a 3x3 conversion matrix (this is for pitch,roll and yaw). PS I have tried asking on graphics news groups but reveved nothing. I think they aren't so interested in this kind of stuff because they use engines to do the work. If anyone out there has enough knowledge a basic graphics engine in an external then I would be willing to pay (I'm sure others would as well). Any help would be good. Also anyone willing to collaborate with me on this would also be good;-) Regards Monte Archives: http://www.mail-archive.com/[email protected]/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to <[EMAIL PROTECTED]>, not this list.
