I'm suprised at this thread. I use gif's and jpg's for my cross platform
stacks and the images always look as good on the PC as they do on the Mac
and SGI.
My gif's are saved as adaptive and I always use Photoshop. I found that
batching with Graphic Converter can create bad gif's, but anything from
Photoshop works just fine (except for progressive images, they get gummed up
in MC).
Hope that helps...
--
Cheers,
Simon
Graphic Development: http://www.amigo-3.com
--------------------------------------------------
"The great discoveries in science are not punctuated by 'Eureka! I've found
it!' but rather "Hmmm,that's funny...." Isaac Asimov
> From: Mark Talluto <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> Date: Sun, 31 Dec 2000 10:14:28 -0800
> To: [EMAIL PROTECTED]
> Subject: Re: Mac to Windows/Graphics
>
>
> Look into the .png format. It has the 24bit palette with the ability to use
> transparent backgrounds on it.
>
> -Mark Talluto
>
>> I have this problem (people complaining on PCs that some graphics look bad.)
>> Someone previously said just to not use any transparent GIF's. Unfortunately
>> that is the _very_ reason one would want to use a GIF, so that the image can
>> layer on top of a background or another image without have to be just an
>> ugly square box with white in it. . .
>>
>> Some else said "stick with JPEG" for PC. . . but the above post indicates
>> that even JPEGS could have problems on PCs.
>>
>> Does anyone have this area "wired tight" and can share more insights? Hoping
>> not to go back and reprocess a lot of graphics and end up at ground zero. Of
>> course, from all the posts, one has not control over the video card,
>> drivers, monitor etc. . .but maybe there is some "benchmark" image format
>> level for PCs that we can depend on? Especially for getting a
>> "transparency/clipping path" option that still looks good on a PC.
>
>
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