>Am I resistant to paying professional prices for professional tools? As
>an artist, not a programmer, no. I have $200 watercolour brushes. I pay
>$25.00 for a 5 ml tube of watercolour. I bought my copy of HyperCard 2.2
>for close to $200 Canadian. I buy regular copies of FreeHand. I pay
>Canadian dollars. Presently MetaCard would be over 1600 dollars Canadian.

I haven't thought of this.  I'm also Canadian, and I paid $450 for my 
first copy of Hypercard - you got a deal!  For you Americano's out 
there $999 US x 1.6 (current exchange rate without tax and import 
duty fee's applied) is $1598.40 Canadian.  That's a new G4 in the US 
(still cost $2500+ up here).

But that's not Scott's problem.  I just tag it to the cost of the 
project and nail my clients for it.  I nail them for everything from 
paper, transportation, food, everything.  I charge them for my time 
then I add a supply fee, an extra cost or *tax* for equipment 
*rental* etc.  How else would I be able to afford my cool stuff? By 
the end of the year, I have collected enough money from them to buy 
new equipment (with the sale of the old).

>MetaCard is simply out of range and too, uhm, difficult, for some who
>aren't professional programmers or developers.

Because that would put a small operation out of business.  If Scott 
had a client base of 5000 users each paying $99 for MC then that 
would get him and his staff a whooping $495,000.  Now do that math, 
subtract 30% for taxes, then office rental, salaries (say 4 people at 
80g's each), staff lunches, parties, whatever.  Half a million is not 
worth the paper it's printed on.  Then, most $99 dollar titles don't 
have yearly upgrades, and if they do it's $20 or less.  That's year 
one, now he has to sell another 5000 copies to keep his staff 
employed.

MC is not Freehand.  They likely have 5% of Freehand's user base.  3D 
Studio MAX has 120,000 seats (it's a public figure and I contract for 
them).  That's considered a cornered market by Autodesk standards. 
They charge $5000 per title sold, but imagine the support team 
required to maintain that user base!?!  Insane.  And Apple's 
HyperCard, well they made their money.  I paid full price, $450.  Now 
they just crank out $99 boxes because there is no support, no 
development, and I doubt there are 3 manuals totaling 1200 pages 
still come with it like it did for my copy. It's just easy greenbacks 
for Apple, so what's the harm in selling it?

I think the only reason Scott's still around after 10 years is 
because he's a smart man that knows he can't live on a $99 title and 
hope to feed his family (how many retired shareware authors do we 
know).

>Why shouldn't a 'hobbyist' or just plain Mac user have a reasonable, 
>inexpensive, and accessible programming environment?

Apple has a much smaller user base than Windows.  The profits on a 
$99 title on the Mac vs the PC are staggering, which is why there are 
very few in relation to the PC.  As a plain Mac user, you should 
already be aware that *money* and *reasonable* are rarely spoken 
words for our platform.  The only thing keeping the Mac around 
nowadays is Shareware - and Mac OS X is the only killer app to appear 
on scene in the last 10 years.  MS Windows is now officially the only 
operating system on the market *not* based on a full UNIX 
architecture.

I'm not pooping on your head Doug, I got carried away again.  It's 
just that sometimes we forget it takes money to stay in business.

I only hope Scott actually sells 5000 copies a year.

>  >                     http://home.golden.net/~samu                       <
>>       There is a crack in everything, thats how the light gets in       <
>
>
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-- 


Cheers,
Simon

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--------------------------------------------------
"The great discoveries in science are not punctuated by 'Eureka! I've 
found it!' but rather "Hmmm,that's funny...." Isaac Asimov 

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