JewelToy is a tetris-like puzzle game newly available for Mac OS X. 
It's quite addictive. At http://www.aegidian.org/jeweltoy/index.html 
the programmer says:

"It took me about a week to go from idea to finished version 1.0.0, 
including some tricksy debugging and designing all the graphics for 
the game. I'm sure I couldn't have done this as quickly using 
anything other than Apple's Cocoa IDE."

I think he's mistaken about that not being possible in anything other 
than Cocoa, but that's just me... What does everyone else think?

regards,

Geoff

ps -- don't get me wrong, from what I've seen of cocoa it's a great 
development environment, and very efficient. Just not as efficient 
for some tasks as some other environments I can think of.


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