JewelToy is a tetris-like puzzle game newly available for Mac OS X.
It's quite addictive. At http://www.aegidian.org/jeweltoy/index.html
the programmer says:
"It took me about a week to go from idea to finished version 1.0.0,
including some tricksy debugging and designing all the graphics for
the game. I'm sure I couldn't have done this as quickly using
anything other than Apple's Cocoa IDE."
I think he's mistaken about that not being possible in anything other
than Cocoa, but that's just me... What does everyone else think?
regards,
Geoff
ps -- don't get me wrong, from what I've seen of cocoa it's a great
development environment, and very efficient. Just not as efficient
for some tasks as some other environments I can think of.
Archives: http://www.mail-archive.com/[email protected]/
Info: http://www.xworlds.com/metacard/mailinglist.htm
Please send bug reports to <[EMAIL PROTECTED]>, not this list.