Scott Rossi wrote:
> Anyone who has been waiting for better graphics capabilities in MC should be
> loving PNG import with full alpha channel support and variable opacity
> (blendLevel) control. Perhaps the only drawback is that the PNG format can
> be a bit heavy from a filesize standpoint (you can only affect the opacity
> of image objects, not draw objects), but the results are great. We can now
> create "real" translucent dropshadows, variably translucent regions, and
> controls can also be moved while the aforementioned properties are affected,
> making for some great visual effects.
Along these lines, I can't say enough good things about using Fireworks for
doing UI graphics. Used well, you can modify entire sets of buttons in one
move, and export all of them -- up and down states -- in one move. A modest
script in MC to import those and set the IDs, and you effectively have a
"skins" engine, the ability to change the appearance of your app in a single
step.
--
Richard Gaskin
Fourth World Media Corporation
Multimedia Design and Development for Mac, Windows, UNIX, and the Web
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