Hi all,

I've got an app that uses some rather large images (dimension-wise, in 
actual disk space size the biggest is 48k), and it seems to cause MetaCard 
to use extraordinary amounts of memory...

One window should contain about 100k of images -- why, when I monitor 
memory usage, does it need 20Mb extra when I open the window? The images 
are all on the disk loaded with fileName properties (aka, not imported). 
The images and the stack are all set alwaysBuffer to false. I know that MC 
puts all images in RAM, but with only 100k of images, why would it use up 
20Mb extra of memory? Is there any way to keep images in "disk cache" 
instead of loading them into memory?

Any ideas on how to lower this restriction? I open 3 windows like the above 
and my app is using up 90Mb of memory, which is simply ridiculous... Am I 
missing something vital as far as memory management goes?

Thanks,
Reed

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