I'm trying to convert to using player objects, rather than the "play"
command, as suggested in the reference manual.  This also would allow me
to switch to mpeg layger 3 for my audio files, and save considerable
space ("play" does not work for mp3 files, it seems).  But I cannot
figure out an easy way to do the

--wait until sound() is "done"

using the player objects.  The playStopped message is sent to the player
object itself.  I've thus tried making a function handler in the card
script, which responds to a message passed by the player object and then
returns "stopped" or something, and then calling this function in the
actual handler scripts where I want the wait to occur...but whew!  It
didn't seem to work and there has gotta be a better way!

Anyway, any help would be muchly appreciated.

mark mitchell
japan

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