I'm trying to convert to using player objects, rather than the "play"
command, as suggested in the reference manual. This also would allow me
to switch to mpeg layger 3 for my audio files, and save considerable
space ("play" does not work for mp3 files, it seems). But I cannot
figure out an easy way to do the
--wait until sound() is "done"
using the player objects. The playStopped message is sent to the player
object itself. I've thus tried making a function handler in the card
script, which responds to a message passed by the player object and then
returns "stopped" or something, and then calling this function in the
actual handler scripts where I want the wait to occur...but whew! It
didn't seem to work and there has gotta be a better way!
Anyway, any help would be muchly appreciated.
mark mitchell
japan
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