Glen, The trouble I encountered was that the sounds are in conjunction with either an "answer" dialog or a stack that opens instead of the "answer" dialog to impart information while the sounds are playing. Both "answer someInfo" and opening a stack messed up the works, preventing the sounds from playing properly.
Shari >Wow, your long version looks like a pain to implement. I came into this >thread late so forgive me if this has already been suggested, but have you >tried using 'on playStopped' to string your sounds together. Here's a little >code I just wrote a few minutes ago to do this. > >global soundCount >global soundList > >on openCard > put 1 into soundCount > put "darn you.wav,aaah.wav,goodie.wav,oh yeah.wav,talk to you.wav" into >soundList > playmysounds >end openCard > >on playMySounds > if soundCount <= the number of items of soundList then > play audioclip (item soundCount of soundList) > put soundCount + 1 into soundCount > end if >end playMySounds > >on playstopped > playMySounds >end playstopped > > >Good Luck! >-Glen Yates -- --Shareware Games for the Mac-- http://www.gypsyware.com _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
