Schultz knows nothing about Windows, as we do Mac here, so here goes the Windows questions:
* what I've done so far * I downloaded the Metacard.exe engine. Saved my program's icon as 16 colors in Windows .ico format with GraphicConvertor. Just chose the 16 color option, and Save As... without diddling with any of the default preferences (which there appear to be a lot of). My program has the standalone with several embedded stacks, one exterior stack to save data to, and a text file, though that file isn't critical. * questions * When doing the standalone build, should the Windows icon be embedded somewhere in the stack first? Or just as is, the .ico file in the same folder as the program? How does Windows handle the creator code and file types? On the Mac, I set the file type and creator of the external stack so that double-clicking the stack would launch the standalone, rather than Metacard. Also, the standalone has it's own icon, not the same icon as the standalone. This is done in the resource fork on a Mac. How would I achieve these same results on Windows? It took quite a bit of diddling to find a combination that worked. As the wrong combination would overwrite the custom icon of the external stack, with Metacard's icon. How to accomplish this for Windows? Presumably it should be saved as a Zip file. Any words of wisdom here? Presumably if I dragged the final zipped file to a PC formatted disk, or burned it onto a CD, anyone with Windows could access it? Or is there something special that needs to be done here? * the happy news * The Mac PPC version is finished and being uploaded as we speak :-) Though it may take awhile for Info-Mac to post it. Shari C -- --Shareware Games for the Mac-- http://www.gypsyware.com _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
