Very interesting & promising attempt. The problem however seems to be aliasing of the rendered graphics. Is there any way to improve that ? I didn't have much time to spend on this, so I simply tried to increase the number of steps in the Bezier computation, but the final graphic gets all messed up when the # of steps is different from 100.
Anyway to improve that ? JB > Hello, to every member in the list. > > This time, I've experiment a bit with > math and beziers and the result is a rough > importer of eps graphics to metacard: > > http://ffc.virtualave.net/EPStoMetaCard.zip > http://ffc.virtualave.net/EPStoMetaCard.sit > > These poligonal objects could be useful in > some cases. There is wide room for improvement > in these trial, so feel free to add your own > math and programming skills to this first intent. > > Alejandro > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > _______________________________________________ > metacard mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/metacard _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
