Recently, "Shari" wrote: > Even though my monitor supports thousands of colors, I keep it set to > 256, as all the graphics I use for my games are 256 colors, to be > "safe" on all systems. > > So using a 216 color palette when creating graphics rather than 256 > would prevent this?
If it were me (I am more picky about graphics than other folks), I would use the full palette available to each platform. Then again, I would probably use greater than 256 colors anyway; I would require at least 16 bit color to be available since most systems these days are built to display > 256 colors. Unless you're targeting older systems, 16 bit color is a reasonable color requirement, especially if your talking gamer systems whose machines are juiced up to display high quality 3D motion graphics. IMO, 256 colors may be somewhat outdated in this area. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
