>Unless you're targeting older systems, 16 bit color is a reasonable color
>requirement, especially if your talking gamer systems whose machines are
>juiced up to display high quality 3D motion graphics.  IMO, 256 colors may
>be somewhat outdated in this area.

I don't target older systems, but I like to be inclusive, rather than 
exclusive.

If my programs needed thousands or millions of colors, might be 
different.  But nothing I've done to date requires that many colors.

-- 
--Shareware Games for the Mac--
http://www.gypsyware.com
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