On Thursday, January 9, 2003, at 02:52 AM, andu wrote:
--On Thursday, January 09, 2003 00:12:37 -0600 Karl Becker <[EMAIL PROTECTED]> wrote:

Oh yes, it changes a lot. It's for a golf game, actually. The group I'm
taking a snapshot of is the course itself, made up of graphic objects.
It changes every time a new hole is loaded.
Did you try using a duplicate set of images you use for the game but smaller which are loaded into the navigation window at the same time and location as the main window?
I wanted to do that all along, but I don't know how to resize a bunch of graphics and keep the positions of each other correct in relation to one another. Is there some simple technique I'm overlooking?

Chipp wrote:
Karl,

been down this road before...a couple of times. There is no way of doing
what you want. MC/RR captures from the screen memory..so, you cannot put a
window offscreen and do a capture there -- you'll get nothing.

If you're on Mac, there might be some sort of capture XCMD floating around.
On PC, you'd have to write a DLL. Other idea is to 'feature' the capture. Do
a backdrop, disolve on very fast, capture it to a stack underneath, resize
it and place it, then dissolve off the backdrop. Sounds like you'll be doing
it too many times to really work, though:-(

-Chipp

Hmm... shucks. I was thinking what would happen if I simply hid the stack, I haven't tried that, but it sounds like it won't. Could you e-mail me a different explanation of the technique you explain in the second paragraph? I can't quite visualize what's happening there.

Thanks,
Karl

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