Hi Shari,
Eons ago (pre- the Rev/Metacard merger) there was a bug, where
somehow the beepLoudness got balled up. I think this was OSX
only. The fix was to reset the beepLoudness and then make it
beep. I don't remember how long ago this bug began, or if and when
it ended. But the fix was simple:
on fixSoundLevel
global gSoundLevel # the beepLoudness when the app was launched
set the beepLoudness to 10
beep
set the beepLoudness to gSoundLevel
end fixSoundLevel
This code has lived in my app for many years. But I suspect it is
now causing difficulties. Because almost every time I run the app,
my system beep level gets reset to the lowest possible setting
where I can't hear it.
So it is time to re-evaluate this piece of code. I searched both
the Metacard and Revolution archives, and there is no mention of
the probably long-squashed bug. Not even a tidbit.
Does anybody remember this issue? I am assuming I no longer need
this workaround as I found no mention anywhere.
Interestingly, if I get the beepLoudness from the msg box, it shows
as 16777472. According to the docs, it should be 0-100 or not work
at all.
Hmmmm, recalling my memory form the good ol' MC days (and after a
quick glance in the current Rev docs :-)
"beepLoudness" will ONLY work on SOME Unix machines!
So this may return some strange values on the Mac and Win if at all.
Maybe you mean "playloudness"?
Shari
--
Gypsy King games for
MAC and WlND0WS
http://www.gypsyware.com
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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