Klaus Major wrote:

Another question: Is there a way to start the 3.0 engine inside the MC IDE and coming up as "Metacard" (like it was possible with earlier versions)? After I rename the "Revolution" file deep down in the OS bundle it refuses to start.


You will also have to change some strings in the "info.plist" inside the app bundle! I can send you an "empty" app bundle without the actual engine, if you like.

Then you will only have to put the Rev engine into it, rename it to "MetaCard" as you did

and that will do the trick.



Thank you, Klaus! Works like a charm.

As I not a permanent and exclusive user of MacOS I need to learn a lot about the new structural elements and especially about "plists".

Putting the Rev engine into the contents/MacOS folder of the bundle you sent me first produced an error message (in German on my machine) stating that this program is not supported by the architecture. But as you indicated, the engine has to be renamed to "MetaCard" and then all is fine, even a Metacard icon shows.

But apparently there are more ways to do this. Again following your advice above about changes to the plist file, I tried that before your bundle arrived here, i.e. I did just that in the folder into which I had put the complete Rev bundle along with the MC IDE. Here engine and MC IDE are started, only the tool bar shows "Revolution" as the program. I edited the plist in only two places and renamed from Revolution to MetaCard

- CFBundleExecutable  and
- CFBundleName

and now "Metacard" is displayed in the tool bar - *without* having changed the name of the engine from Revolution to MetaCard. If I rename the engine to "MetaCard" then the program does not start in this case.

The only thing that differs from your bundle solution is that with my "plist-changes only" the Metacard bundle shows a generic application icon with an "A" in the icon.

Once again, thanks for your help.

Wilhelm

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