It's an external, a dll on Windows and a bundle on Macs. You'll need
to ship the appropriate external with your app, and set the
externals property of your mainstack to point to the file's
location. Then you can use revFontLoad and revFontUnload to manage
the fonts.
Beautiful! Worked like a charm!
I put both externals into a folder called "Externals" that will ship
with the game regardless of platform. That way even during
development I know it's working properly as I have not set Metacard
itself to use the externals.
Then on preOpenStack:
put fGameFolder & "Externals/" into loadExtras
if the platform is "MacOS" then
put loadExtras & "revfont.bundle" into loadWhat
else put loadExtras & "revfont.dll" into loadWhat
set the externals of stack "nameOfMainStack" to loadWhat
--
Dogs and bears, sports and cars, and patriots t-shirts
http://www.villagetshirts.com
WlND0WS and MAClNT0SH shareware games
http://www.gypsyware.com
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