entra lá e me procura (vitorio federal)
eu to com um terreno.. aí rola de eu autorizar a galera a construir lá...

Apesar de, em grande parte, o Secondlife ser usado como um orkut 3D, as
possibilidades são grandes... e muito boas... tem muita coisa rolando q to
escrevendo pra relatar pra galera....

Leo,,

On 11/16/06, Dalton Martins <[EMAIL PROTECTED]> wrote:

bora.
como ajudamos?

abs,
dalton

On 11/16/06, Leo germani <[EMAIL PROTECTED]> wrote:
>
> ei vi esse aqui:
> (ja to construindo lá.. bora montar uma favelinha)
>
> ---------- Forwarded message ----------
> From: Franco Mattes < [EMAIL PROTECTED]>
> Date: Nov 13, 2006 11:30 PM
> Subject: [aha] VIRTUAL EXHIBIT IN ONLINE SECOND LIFE GALLERY MODELS
> REAL WORLD SHOW
> To: [EMAIL PROTECTED]
>
>
>
> FOR IMMEDIATE RELEASE
>
>
> Contact: Marisa Olson, Editor & Curator, Rhizome.org
> <http://rhizome.org/>
> +1 (212) 219-1288 x258   -  [EMAIL PROTECTED]
>
>
> VIRTUAL EXHIBIT IN ONLINE SECOND LIFE GALLERY MODELS REAL WORLD SHOW
>
>
> Italian artists Eva and Franco Mattes (a.k.a. 
0100101110101101.ORG<http://0100101110101101.org/>
> )
> present "13 Most Beautiful Avatars", a Second Life portrait series, at
> Second Life's Ars Virtua gallery.
>
> "13 Most Beautiful Avatars" is the newest installment of Time Shares, a
> series of online exhibitions co-presented by the New Museum of
> Contemporary Art and Rhizome.org <http://rhizome.org/>, in conjunction
> with Rhizome's "Tenth
> Anniversary Festival of Art & Technology". The exhibition, in Second
> Life's increasingly popular Ars Virtua gallery — a virtual nonprofit
> arts organization — will mirror the art gallery in which the newest
> work by Italian artists Eva and Franco Mattes (a.k.a.
> 0100101110101101.ORG <http://0100101110101101.org/>) is being exhibited.
>
> The Matteses have been living in the virtual world, Second Life, for
> over a year, exploring its terrain and interacting with its peculiar
> inhabitants. The result of their "video-game flanerie" is a series of
> portraits, entitled "13 Most Beautiful Avatars". Not unlike Warhol's
> entourage of stars, captured in the "13 Most Beautiful Boys" and "13
> Most Beautiful Women" portrait series emerging from his famous Screen
> Tests, the Matteses' "13 Most Beautiful Avatars" captures the most
> visually dynamic and celebrated "stars" of Second Life.
>
> The portraits reflect Second Life aesthetics, featuring the bright
> colors, "artificial" light, broad flat areas, 3D shapes, and surreal
> perspectives that are typical of this virtual world. Overall, the
> series draws on the technological developments which allow the creation
> of alternate identities within simulated worlds, and questions the
> impact such technologies have on art and society. Despite the relative
> newness of using video game-derived source materials, the avatars'
> icons recall questions common to earlier eras of portraiture, including
> the cultural and psychological context of the images, and the
> relationships between high art and subculture, between contemporary art
> and "traditional" art forms, and between art and life itself.
>
> Eva and Franco Mattes are known for their controversial artworks,
> including staging high-profile hoaxes and defeating the Nike
> Corporation in a legal battle for a fake advertisement campaign. They
> are the recipients of the 2006 "Premio New York" grant, sponsored by
> the Italian Ministry of Foreign Affairs and the Italian Cultural
> Institute, New York. Their real-world exhibit takes place at the
> Italian Academy at New York's Columbia University, and a 3D replica of
> this physical exhibition space has been recreated for presentation of
> an exhibition identical to the "real" one, at Ars Virtua.
>
>
> The Second Life / Ars Virtua show is open November 15 - December 29,
> and the Italian Academy show is open November 30 - December 19. The Ars
> Virtua exhibit will be launched with an in-world opening reception on
> November 15, from 6-8pm SLT/9-11pm EST, here:
> http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua
>
>
>
> ####
>
> Info:
> http://rhizome.org/events/timeshares
> http://www.0100101110101101.org
>
> Downloadable images:
> http://www.0100101110101101.org/home/portraits/thirteen.html
>
> ______________________________ ____________________________________
> AHA: Activism-Hacking-Artivism - mailing-list on artistic activism
> https://www.ecn.org/wws/info/aha
> http://www.ecn.org/aha
> check & support: http://www.neural.it + http://www.rebelart.net
>
>
> On 11/11/06, Felipe Fonseca <[EMAIL PROTECTED]> wrote:
> >
> > Quem vai fazer o esporo metarecicleiro no Second Life?
> > Residência virtualizada?
> >
> > ---------- Forwarded message ----------
> > From: Turbulence
> > Date: Nov 8, 2006 1:49 PM
> > Subject: Ars Virtua Artist-in-Residence (AVAIR): Call for
> > Proposals
> >
> >
> > Ars Virtua Artist-in-Residence (AVAIR): Call for Proposals
> > Deadline November 21, 2006
> >
> > Ars Virtua Gallery and New Media Center in Second Life is soliciting
> > proposals for its artist-in-residence program. The deadline for
> > submissions
> > is November 21, 2006. Established and emerging artists will work
> > within the
> > 3d rendered environment of Second Life. Each 11-week residency will
> > culminate in an exhibition and a community-based event. Residents will
> > also
> > receive a $400 stipend, training and mentorship.
> >
> > Ars Virtua Artist-in-Residence (AVAIR) is an extended performance that
> > examines what it means to reside in a place that has no physical
> > location.
> >
> > Ars Virtua presents artists with a radical alternative to "real life"
> > galleries: 1) Since it does not physically exist artists are not
> > limited by
> > physics, material budgets, building codes or landlords. Their only
> > constraints are social conventions and (malleable-extensible)
> > software. 2)
> > The gallery is accessible 24 hours a day to a potentially infinite
> > number of
> > people in every part of the world simultaneously. 3) Because of the
> > ever
> > evolving, flexible nature of Second Life the "audience" is a far less
> > predictable variable than one might find in a Real Life gallery.
> > Residents
> > will be encouraged to explore, experiment with and challenge
> > traditional
> > conventions of art making and distribution, value and the art market,
> > artist
> > and audience, space and place.
> >
> > Application Process: Artists are encouraged to log in to Second Life
> > and
> > create an avatar BEFORE applying. Download the application
> > requirements
> > here: http://arsvirtua.com/residence. Finalists will be contacted for
> > an
> > interview. Interviews will take place from November 28-30.
> >
> > About Ars Virtua: Ars Virtua is a new media center and gallery located
> > entirely in the synthetic world of Second Life. It is a new type of
> > space
> > that leverages the tension between 3D rendered game space and
> > terrestrial
> > reality, between simulated and simulation. Ars Virtua is a venue for
> > new
> > genres; it is also a platform for showcasing traditional artists
> > creating
> > still and moving images, for instance, who apply scripts to extend
> > these
> > into the synthetic game environment. Ars Virtua maintains a close
> > relationship with the underlying animation engine that enables Second
> > Life
> > architecture and 3D rendered "sculpture." Ars Virtua brings the art
> > audience
> > into "new media" rather than new media to the museum or gallery, and
> > calls
> > upon its audience to interact with the art and one another via their
> > avatars
> > within the space.
> >
> > About Second Life: Second Life is a 3D online persistent space totally
> > created and evolved by its users. Within this vast and rapidly
> > expanding
> > place, you can do, create or become just about anything you can
> > imagine.
> > Built-in content creation tools let you make almost anything you can
> > imagine, in real time and in collaboration with others. An incredibly
> > detailed digital body ('Avatar') allows a rich and customizable
> > identity.
> >
> > URLS:
> > http://arsvirtua.com/
> > http://arsvirtua.com/residence/
> > http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua
> > http://secondlife.com
> >
> > "AVAIR" is a 2006 commission of New Radio and Performing Arts, Inc.,
> > (aka
> > Ether-Ore) for its Turbulence web site. It was made possible with
> > funding
> > from the Jerome Foundation.
> >
> > Jo-Anne Green, Co-Director
> > New Radio and Performing Arts, Inc.: http://new-radio.org
> > New York: 917.548.7780 . Boston: 617.522.3856
> > Turbulence: http://turbulence.org
> > New American Radio: http://somewhere.org
> > Networked_Performance Blog: http://turbulence.org/blog
> > Upgrade! Boston: http://turbulence.org/upgrade
> >
> > --
> > FelipeFonseca
> >            .''`.
> >          : :'  :
> >          `. `'`
> >            `- Orgulhoso ser MetaRecicleiro
> > http://fff.hipercortex.com
> > http://metareciclagem.org
> > _______________________________________________
> > Lista de discussão da MetaReciclagem
> > Envie mensagens para [email protected]
> > http://lista.metareciclagem.org
> >
>
>
> _______________________________________________
> Lista de discussão da MetaReciclagem
> Envie mensagens para [email protected]
> http://lista.metareciclagem.org
>
>


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