entra lá e me procura (vitorio federal) eu to com um terreno.. aí rola de eu autorizar a galera a construir lá...
Apesar de, em grande parte, o Secondlife ser usado como um orkut 3D, as possibilidades são grandes... e muito boas... tem muita coisa rolando q to escrevendo pra relatar pra galera.... Leo,, On 11/16/06, Dalton Martins <[EMAIL PROTECTED]> wrote:
bora. como ajudamos? abs, dalton On 11/16/06, Leo germani <[EMAIL PROTECTED]> wrote: > > ei vi esse aqui: > (ja to construindo lá.. bora montar uma favelinha) > > ---------- Forwarded message ---------- > From: Franco Mattes < [EMAIL PROTECTED]> > Date: Nov 13, 2006 11:30 PM > Subject: [aha] VIRTUAL EXHIBIT IN ONLINE SECOND LIFE GALLERY MODELS > REAL WORLD SHOW > To: [EMAIL PROTECTED] > > > > FOR IMMEDIATE RELEASE > > > Contact: Marisa Olson, Editor & Curator, Rhizome.org > <http://rhizome.org/> > +1 (212) 219-1288 x258 - [EMAIL PROTECTED] > > > VIRTUAL EXHIBIT IN ONLINE SECOND LIFE GALLERY MODELS REAL WORLD SHOW > > > Italian artists Eva and Franco Mattes (a.k.a. 0100101110101101.ORG<http://0100101110101101.org/> > ) > present "13 Most Beautiful Avatars", a Second Life portrait series, at > Second Life's Ars Virtua gallery. > > "13 Most Beautiful Avatars" is the newest installment of Time Shares, a > series of online exhibitions co-presented by the New Museum of > Contemporary Art and Rhizome.org <http://rhizome.org/>, in conjunction > with Rhizome's "Tenth > Anniversary Festival of Art & Technology". The exhibition, in Second > Life's increasingly popular Ars Virtua gallery — a virtual nonprofit > arts organization — will mirror the art gallery in which the newest > work by Italian artists Eva and Franco Mattes (a.k.a. > 0100101110101101.ORG <http://0100101110101101.org/>) is being exhibited. > > The Matteses have been living in the virtual world, Second Life, for > over a year, exploring its terrain and interacting with its peculiar > inhabitants. The result of their "video-game flanerie" is a series of > portraits, entitled "13 Most Beautiful Avatars". Not unlike Warhol's > entourage of stars, captured in the "13 Most Beautiful Boys" and "13 > Most Beautiful Women" portrait series emerging from his famous Screen > Tests, the Matteses' "13 Most Beautiful Avatars" captures the most > visually dynamic and celebrated "stars" of Second Life. > > The portraits reflect Second Life aesthetics, featuring the bright > colors, "artificial" light, broad flat areas, 3D shapes, and surreal > perspectives that are typical of this virtual world. Overall, the > series draws on the technological developments which allow the creation > of alternate identities within simulated worlds, and questions the > impact such technologies have on art and society. Despite the relative > newness of using video game-derived source materials, the avatars' > icons recall questions common to earlier eras of portraiture, including > the cultural and psychological context of the images, and the > relationships between high art and subculture, between contemporary art > and "traditional" art forms, and between art and life itself. > > Eva and Franco Mattes are known for their controversial artworks, > including staging high-profile hoaxes and defeating the Nike > Corporation in a legal battle for a fake advertisement campaign. They > are the recipients of the 2006 "Premio New York" grant, sponsored by > the Italian Ministry of Foreign Affairs and the Italian Cultural > Institute, New York. Their real-world exhibit takes place at the > Italian Academy at New York's Columbia University, and a 3D replica of > this physical exhibition space has been recreated for presentation of > an exhibition identical to the "real" one, at Ars Virtua. > > > The Second Life / Ars Virtua show is open November 15 - December 29, > and the Italian Academy show is open November 30 - December 19. The Ars > Virtua exhibit will be launched with an in-world opening reception on > November 15, from 6-8pm SLT/9-11pm EST, here: > http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua > > > > #### > > Info: > http://rhizome.org/events/timeshares > http://www.0100101110101101.org > > Downloadable images: > http://www.0100101110101101.org/home/portraits/thirteen.html > > ______________________________ ____________________________________ > AHA: Activism-Hacking-Artivism - mailing-list on artistic activism > https://www.ecn.org/wws/info/aha > http://www.ecn.org/aha > check & support: http://www.neural.it + http://www.rebelart.net > > > On 11/11/06, Felipe Fonseca <[EMAIL PROTECTED]> wrote: > > > > Quem vai fazer o esporo metarecicleiro no Second Life? > > Residência virtualizada? > > > > ---------- Forwarded message ---------- > > From: Turbulence > > Date: Nov 8, 2006 1:49 PM > > Subject: Ars Virtua Artist-in-Residence (AVAIR): Call for > > Proposals > > > > > > Ars Virtua Artist-in-Residence (AVAIR): Call for Proposals > > Deadline November 21, 2006 > > > > Ars Virtua Gallery and New Media Center in Second Life is soliciting > > proposals for its artist-in-residence program. The deadline for > > submissions > > is November 21, 2006. Established and emerging artists will work > > within the > > 3d rendered environment of Second Life. Each 11-week residency will > > culminate in an exhibition and a community-based event. Residents will > > also > > receive a $400 stipend, training and mentorship. > > > > Ars Virtua Artist-in-Residence (AVAIR) is an extended performance that > > examines what it means to reside in a place that has no physical > > location. > > > > Ars Virtua presents artists with a radical alternative to "real life" > > galleries: 1) Since it does not physically exist artists are not > > limited by > > physics, material budgets, building codes or landlords. Their only > > constraints are social conventions and (malleable-extensible) > > software. 2) > > The gallery is accessible 24 hours a day to a potentially infinite > > number of > > people in every part of the world simultaneously. 3) Because of the > > ever > > evolving, flexible nature of Second Life the "audience" is a far less > > predictable variable than one might find in a Real Life gallery. > > Residents > > will be encouraged to explore, experiment with and challenge > > traditional > > conventions of art making and distribution, value and the art market, > > artist > > and audience, space and place. > > > > Application Process: Artists are encouraged to log in to Second Life > > and > > create an avatar BEFORE applying. Download the application > > requirements > > here: http://arsvirtua.com/residence. Finalists will be contacted for > > an > > interview. Interviews will take place from November 28-30. > > > > About Ars Virtua: Ars Virtua is a new media center and gallery located > > entirely in the synthetic world of Second Life. It is a new type of > > space > > that leverages the tension between 3D rendered game space and > > terrestrial > > reality, between simulated and simulation. Ars Virtua is a venue for > > new > > genres; it is also a platform for showcasing traditional artists > > creating > > still and moving images, for instance, who apply scripts to extend > > these > > into the synthetic game environment. Ars Virtua maintains a close > > relationship with the underlying animation engine that enables Second > > Life > > architecture and 3D rendered "sculpture." Ars Virtua brings the art > > audience > > into "new media" rather than new media to the museum or gallery, and > > calls > > upon its audience to interact with the art and one another via their > > avatars > > within the space. > > > > About Second Life: Second Life is a 3D online persistent space totally > > created and evolved by its users. Within this vast and rapidly > > expanding > > place, you can do, create or become just about anything you can > > imagine. > > Built-in content creation tools let you make almost anything you can > > imagine, in real time and in collaboration with others. An incredibly > > detailed digital body ('Avatar') allows a rich and customizable > > identity. > > > > URLS: > > http://arsvirtua.com/ > > http://arsvirtua.com/residence/ > > http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua > > http://secondlife.com > > > > "AVAIR" is a 2006 commission of New Radio and Performing Arts, Inc., > > (aka > > Ether-Ore) for its Turbulence web site. It was made possible with > > funding > > from the Jerome Foundation. > > > > Jo-Anne Green, Co-Director > > New Radio and Performing Arts, Inc.: http://new-radio.org > > New York: 917.548.7780 . Boston: 617.522.3856 > > Turbulence: http://turbulence.org > > New American Radio: http://somewhere.org > > Networked_Performance Blog: http://turbulence.org/blog > > Upgrade! Boston: http://turbulence.org/upgrade > > > > -- > > FelipeFonseca > > .''`. > > : :' : > > `. `'` > > `- Orgulhoso ser MetaRecicleiro > > http://fff.hipercortex.com > > http://metareciclagem.org > > _______________________________________________ > > Lista de discussão da MetaReciclagem > > Envie mensagens para [email protected] > > http://lista.metareciclagem.org > > > > > _______________________________________________ > Lista de discussão da MetaReciclagem > Envie mensagens para [email protected] > http://lista.metareciclagem.org > > -- ---- http://www.ecommunita.com http://blogs.metareciclagem.org/dmartins/ _______________________________________________ Lista de discussão da MetaReciclagem Envie mensagens para [email protected] http://lista.metareciclagem.org
_______________________________________________ Lista de discussão da MetaReciclagem Envie mensagens para [email protected] http://lista.metareciclagem.org
