Title: Mico Crash

Hi. I build Mico (V 2.3.8) using Visual C++ .NET 2003. I always get Mico Crash if I do a certain thing. I suspect that it has something to do with

Microsoft's bug. In the README-WIN32, I found this:

Sometimes a MICO  application will crash inside mico.dll. As far as we can tell this is
related to a bug in the Microsoft Linker when dealing with global constructors. If this happens to you, try to link typecode.obj and

util.obj statically with your application (a copy of these object files can be found in win32-bin\lib). This usually resolved our

problems...  sigh...

 Normally no need to link any additional files.  The util.obj is only needed when passing std::map objects between
 application and a dll(necessary in idl.exe).  The problem with typecode.obj should be fixed too(knock on wood).

I think the above suggestion could be the solution.

My question is:

- What does this ("try to link typecode.obj and util.obj statically with your application") mean?
  Does it mean that in the additional dependency I should specify typecode.obj and util.obj instead of mico*.lib?
  Could someone give me more specific / clearer hints please?


Thanks



Rusmin

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