Le mardi 30 mai 2006 à 11:09 +0900, Trustin Lee a écrit :
> On 5/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > Quoting Julien Vermillard <[EMAIL PROTECTED]>:
> >
> > > Hi,
> > >
> > > I'm going to add thoughput calculation in my Session MBean (written and
> > > read bytes per seconds). I'm going to look at session written and read
> > > byte every seconds. I'm wondering if it's the good place for doing it,
> > > or a separate filter is a better idea ?
> > >
> > > Julien
> > >
> > > BTW i found a thread on javagaming.org about Mina not started by me ;)
> > > http://www.javagaming.org/forums/index.php?topic=13423.0
> >
> > A separate filter would allow easy insertion/removal of this
> > performance 'probe'.
> >
> > I implemented such statistics at the IoHandler level, and it is less
> > flexible.
> >
> > I ran into the problem of defining 'work time' to compute throughput
> > (server can be idle for a long time). I actually compute time in the
> > 'messageReceived' and 'messageSent' of my IoHandler and sum them up.
> >
> > It is not ideal, because all time spent in Mina 'guts' is not taken
> > into account. Maybe it would a good idea to compute this time in Mina
> > itself.
> >
> > What do you think?
> 
> 
> +1 here!  It also would be really nice if we can provide a universal
> IoFilter that gathers all kinds performance statistics in an extensible
> manner so we can add any performance counters related with an IoSession very
> easily.
> 
> Trustin

finaly I made a very simple implementation. I added it to the Session
MBean. you start it calling the startAnalyze(int millisec) methods, it
spawn a thread who calculate the throughtput every X milli-seconds.

Look like that in jconsole.
http://issues.apache.org/jira/secure/attachment/12335216/12335216_jconsole.png

At least it's fitting my little needs :)

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