Hello again,

I was wondering what the correct way of implementing
server to client asynchronous messaging with Mina is.

Can I place an IoSession into a global HashMap from
within a ProtocolHandler.messageReceived(...) method
and then write to the IoSession later from another
method well after the messageReceived method
completed?  This will probably work for TCP, but I
don't know if it is the correct way to do things.

Will something similar work for UDP?

Thanks again,
Rob

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