Jelle Feringa a écrit : > >> - added SetQuality method in Display3d class > > I'm assuming this sets the approximation of the meshes in the viewer ( > the deflection of the mesh ) ? > Cool, I noticed the meshes we're very precise, but heavy too, so this > is a welcome addition ( that is, if my assumption is correct ;') > > -jelle Jelle,
Your asumption is absolutely correct! Here is the source code of the SetQuality method: void Display3d::SetQuality(Standard_Real factor) { /* Extracted from OCC forum thread http://www.opencascade.org/org/forum/thread_13256/ */ myAISContext->SetDeviationAngle(myAISContext->DeviationAngle() / factor); myAISContext->SetDeviationCoefficient(myAISContext->DeviationCoefficient() / factor); myAISContext->SetHLRDeviationCoefficient(myAISContext->HLRDeviationCoefficient() / factor); myAISContext->SetHLRAngle(myAISContext->HLRAngle() / factor); } As you can see, SetQuality takes a 'factor'parameter. When you call the SetQuality method, the 'quality' is relative to the current settings: - SetQuality(factor), factor>1: better precision, big meshes - SetQuality(factor), factor=1: no change - SetQuality(factor), factor<1: less precision, light meshes For example, if you call SetQuality(2) 3 times, it's the same as if you call SetQuality(8) once (since 2^3 = 8). Maybe I should rename this function with the name 'SetRelativeQuality' and add another SetAbsoluteQuality method. In the previous release, the viewer was initialized with factor=5. That's why meshes were so big. I dropped this code to a new method to allow anyone to set his own quality, reduce default memory footprint and also make the 'Init' method easier to debug (Linux port). Thomas _______________________________________________ Minerva-pythonocc mailing list Minerva-pythonocc@gna.org https://mail.gna.org/listinfo/minerva-pythonocc