Hello. Im the maintainer of C::B advanced and also an old member of inside3d where i stumbled upon sezero which i remembered maintained some ports of MinGW64. We had a little chat and he said you might be interrested in some of my work on the mingw64 compiler. My build is strictly 32 or 64 bit but i managed to get ada and the dragonegg plugin working (used some prework from other users as a base). Ada compiles fine besides one little bug it cannot find the crt libraries when doing the final link when bootstrapping unless you copy the crt libraries to the gcc source gcc folder. Using sysroot also fails so it seems to be something with gcc itself on windows. If you want my patches or sources (gcc-4.6.2 currently) let me know. Also feel free to use whatever you might find usefull on my site.
the dragonegg plugins work like a charm but are a bit different than the linux ones as the plugins are specific for each compiler. Example if your source is pure C you use -fplugin=dragonegg-cc1 if its C++ you use -fplugin=dragonegg-cc1plus and so on. Revelator ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
