Hi, for 32-bit versions we use the 'official' MinGW pojects for the
reasons outlined above (latest mingw-get-inst gets the necessary
packages and is expected to run well). There are still no serious
performance comparisons apart from one build here:

http://graphicall.org/918

where downloaders have reported good speedups for the cycles renderer.
The builder has used maximum optimization though and I have found that
this causes issues so I have lowered the optimization level for trunk.

MinGW support has always been optional for blender, official binaries
are built on MSVC 2008. We do have some users and developers compiling
with MinGW though. A few obstacles to get it becoming a true
alternative to MSVC on the developer level is the dependence of python
on MSVC runtime, especially for debug libraries, and the reliance of
the NVIDIA CUDA compiler that we use for GPU acceleration on the
existence of MSVC on the system. And the speed of compilation which is
terrible compared to linux gcc (I am very curious about the cause for
that).

Still it's nice for builders to be able to have 64 bit builds without
a MSVC licence.

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