> On top of that, Qt already caters for all the C++11 multithreading classes:
> QThread, QMutex, etc... all exist and are probably the ones used in Qt
> projects. I'll leave the final decision up to you, but for stability's sake
> I'd suggest using plain win32 threading (Qt is used by a lot of people and
> it'd suck for people to have a bad MinGW-w64 experience with it).

You say this as if those who use Qt, do not use C++11 and its
'threading support'.
I know that winpthreads has some bugs, иut this does not mean that you
can not use winpthreads. The less MinGW users will use builds with
winpthreads, the fewer bugs will be found and even fewer corrected. If
your words said above serve to this purpose, I...hmmm...better say
nothing.. =)

Kai, I would not recommend to use win32-threads builds, because so the
full support for 'C++11 threads support library' will appear only
after several years.
About the current support for 'C++11 threads support library' in MinGW
we can not say that it does not exist or it is not working. It exists,
and it works. And I think it works quite well.


P.S.
the discussed above was about the overhead created by winpthreads.
on my own behalf, I would say that this overhead is so insignificant
that it is ridiculous to discuss it =)


-- 
Regards,
niXman
___________________________________________________
Dual-target(32 & 64-bit) MinGW compilers for 32 and 64-bit Windows:
http://sourceforge.net/projects/mingwbuilds/
___________________________________________________
Another online IDE: http://liveworkspace.org/

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