Hi,
I am new to mingw and have only rudimentary knowledge of cross compilling
and even programing in general. I have source code of a long abandoned
64bit 3D open source Linux game that I would like to cross compile for
Windows7 64bit. My devel box has Ubuntu 11.04 Linux installed as well as
mingw-w64 from the Ubuntu repositories and all the necessary build
dependencies for compiling the game on Linux. After a long and arduous
journey through dependency hell, I am able to successfully configure, build
and install a Debian package of the game from source and run it on my
system.
Since Mingw, for all practical purposes; is not self intuitive to the
novice or non-programmer, I am wondering what to expect when I attempt to
cross compile a program using it. Since the source is based on Autotools;
I understand that ./configure used in conjunction with the triplet
--host=x86_64-w64-mingw32 from the command line will cross compile to a
windows 64bit host. Assuming that the cross compilation was a success and
that I desire a monolithic executable, How may I find the name of the cross
compiled file and its suffix. Where should I expect to find the cross
compiled file and how may I package this file so that I may actually run it
on Windows7? Also how may I know that the cross compilation was successful
or not?
Thank you for your patience!
Larry
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