On Wed, Jul 3, 2013 at 10:36 AM, Ozkan Sezer <seze...@gmail.com> wrote:
> On Wed, Jul 3, 2013 at 5:22 PM, Kai Tietz <ktiet...@googlemail.com> wrote:
>> 2013/7/3 LRN <lrn1...@gmail.com>:
>>> On 03.07.2013 00:43, Christer Solskogen wrote:
>>>> On 01.07.2013 16:02, LRN wrote:
>>>>>
>>>>> mingw-w64 should supply GL headers from [1].
>>>>> Specifically - GL/glext.h
>>>>>
>>>>
>>>> Pardon my french, but why should mingw-w64 supply them?
>>>>
>>> Good question.
>>>
>>> A) Because MinGW.org supplies them
>>> B) Because MinGW-W64 supplies other GL headers already. Those are not
>>> sufficient for all uses, however.
>>> C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?
>>>
>>
>> Committed to repository at rev. 5925
>>
>> Thanks,
>> Kai
>
> Notice that you now need to maintain them because those headers are
> constantly updated by Khronos.

We have the same problem elsewhere (wine/dx), but in that case, we
have people (Jacek) who regularly keeps us in sync.

LRN, given Ozkan's very valid point, would you be able to keep us in
sync with Khronos on some set schedule?

> This was discussed a very long time ago and it was decided that we
> need not or should not provide them because, for starters, M$ itself
> does not. I used to provide them headers only as part of my personal
> builds, but we never did that officially.

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