Hello all,

v4.0.0 is finally out!

Some highlights include:
* winstorecompat - Used to achieve Windows Store compatibility, as used
by VLC (Thanks to the VLC team).
* 32bit ARM thumb software math (Thanks to André Hentschel!).
* New ftw() support for gcc-5.x support.
* Experimental printf changes - Ability to print 128bit integers
(%I128*) and Decimal Floats (%H, %D), disabled by default. Build the CRT
with --enable-experimental to use.
* Updated OpenGL 4.5 headers.
* Better DirectX 11 support.
* Better Windows 7, 8/8.1 API support.

Since RC3:
* Fix DDSURFACEDESC2, dwBackBufferCount is a union.

*** Known Issues ***
SDL2 build is broken due to incomplete DX11 support in mingw-w64 and
some duplicated declarations in SDL2. Disabling the DX11 backend seems
to fix things temporarily.

Without further ado:
<http://sourceforge.net/projects/mingw-w64/files/mingw-w64/mingw-w64-release/mingw-w64-v4.0.0.tar.bz2>
<http://sourceforge.net/projects/mingw-w64/files/mingw-w64/mingw-w64-release/mingw-w64-v4.0.0.tar.bz2.sig>
<http://sourceforge.net/projects/mingw-w64/files/mingw-w64/mingw-w64-release/mingw-w64-v4.0.0.tar.bz2.asc>

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