Hello all, v4.0.0 is finally out!
Some highlights include: * winstorecompat - Used to achieve Windows Store compatibility, as used by VLC (Thanks to the VLC team). * 32bit ARM thumb software math (Thanks to André Hentschel!). * New ftw() support for gcc-5.x support. * Experimental printf changes - Ability to print 128bit integers (%I128*) and Decimal Floats (%H, %D), disabled by default. Build the CRT with --enable-experimental to use. * Updated OpenGL 4.5 headers. * Better DirectX 11 support. * Better Windows 7, 8/8.1 API support. Since RC3: * Fix DDSURFACEDESC2, dwBackBufferCount is a union. *** Known Issues *** SDL2 build is broken due to incomplete DX11 support in mingw-w64 and some duplicated declarations in SDL2. Disabling the DX11 backend seems to fix things temporarily. Without further ado: <http://sourceforge.net/projects/mingw-w64/files/mingw-w64/mingw-w64-release/mingw-w64-v4.0.0.tar.bz2> <http://sourceforge.net/projects/mingw-w64/files/mingw-w64/mingw-w64-release/mingw-w64-v4.0.0.tar.bz2.sig> <http://sourceforge.net/projects/mingw-w64/files/mingw-w64/mingw-w64-release/mingw-w64-v4.0.0.tar.bz2.asc>
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