On 09/07/2016 02:15 AM, Martell Malone wrote: > Hey, > > Are you sure this is correct? > It seems to be for libarm32 but the xbox1 is x64. > > Best, > Martell > > On Tue, Sep 6, 2016 at 8:27 AM, Hugo Beauzée-Luyssen <[email protected]> > wrote: > >> Hi, >> >> When building apps for Xbox1 (at least), this lib must be used instead >> of kernel32.lib, since kernel32.dll isn't shipped on this system. >> >> Since the patch is big, and I've been asked to refrain from sending big >> chunks here, the patch is located there: >> http://people.videolan.org/~hugo/0001-libarm32-Add-a-windowsapp.lib.patch >> >> Best regards, >> >> ------------------------------------------------------------ >> ------------------ >> _______________________________________________ >> Mingw-w64-public mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/mingw-w64-public >> > ------------------------------------------------------------------------------ > _______________________________________________ > Mingw-w64-public mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mingw-w64-public >
Oops... I obviously meant this link O:-) http://people.videolan.org/~hugo/0001-crt-Add-a-WindowsApp.lib-mri-associated-def-files.patch Using WindowsApp.lib seems to be the proper way of doing store apps now, including on x86 & arm. I'll submit the arm patch once I'll have tested it, but it should definitely be ignored in the meantime. Thanks for noticing! Best regards, ------------------------------------------------------------------------------ _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
