If performance is the problem there are a number of solutions such as inline assembly, static lookup tables, etc. `fsinl()` is apparently not one of them. But yes, I am all ears
------------------ Best regards, lh_mouse 2016-09-08 ------------------------------------------------------------- 发件人:Riot <[email protected]> 发送日期:2016-09-08 04:00 收件人:mingw-w64-public 抄送: 主题:Re: [Mingw-w64-public] sinl/cosl/tanl accuracy problem Some of us (game developers especially) greatly prefer a minor inaccuracy to a potentially major slowdown; I would personally opposed this change, as you're noticeably increasing the cost of something that's used heavily in tightly looped code. Perhaps an appropriately named #ifdef switch would be a way to please everyone here? Regards, Riot ------------------------------------------------------------------------------ _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
