If performance is the problem there are a number of solutions such as
inline assembly, static lookup tables, etc. `fsinl()` is apparently not one
of them.
But yes, I am all ears

------------------                               
Best regards,
lh_mouse
2016-09-08

-------------------------------------------------------------
发件人:Riot <[email protected]>
发送日期:2016-09-08 04:00
收件人:mingw-w64-public
抄送:
主题:Re: [Mingw-w64-public] sinl/cosl/tanl accuracy problem

Some of us (game developers especially) greatly prefer a minor inaccuracy
to a potentially major slowdown; I would personally opposed this change, as
you're noticeably increasing the cost of something that's used heavily in
tightly looped code.  Perhaps an appropriately named #ifdef switch would be
a way to please everyone here?

Regards,
Riot


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