Attached patch adds the missing D3D11_CS_* variables to d3d11.h, these
are needed to compile the angle [0] project.

[0] https://github.com/google/angle

Regards,
ismail
From cd61f9067b342c8fcf418d724dff4bccbebfaa78 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=C4=B0smail=20D=C3=B6nmez?= <[email protected]>
Date: Thu, 12 Jan 2017 08:46:53 +0100
Subject: [PATCH] Add missing D3D_CS_* variables.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

Signed-off-by: İsmail Dönmez <[email protected]>
---
 mingw-w64-headers/direct-x/include/d3d11.h   | 102 +++++++++++++++++++++++++++
 mingw-w64-headers/direct-x/include/d3d11.idl |  52 ++++++++++++++
 2 files changed, 154 insertions(+)

diff --git a/mingw-w64-headers/direct-x/include/d3d11.h b/mingw-w64-headers/direct-x/include/d3d11.h
index 52610b96..68ce51b1 100644
--- a/mingw-w64-headers/direct-x/include/d3d11.h
+++ b/mingw-w64-headers/direct-x/include/d3d11.h
@@ -327,6 +327,108 @@ typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView;
 
 #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
 
+#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256)
+
+#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64)
+
+#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240)
+
+#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68)
+
+#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224)
+
+#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72)
+
+#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208)
+
+#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76)
+
+#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192)
+
+#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84)
+
+#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176)
+
+#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92)
+
+#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160)
+
+#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100)
+
+#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144)
+
+#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112)
+
+#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128)
+
+#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128)
+
+#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112)
+
+#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144)
+
+#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96)
+
+#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168)
+
+#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80)
+
+#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204)
+
+#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64)
+
+#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256)
+
+#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48)
+
+#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340)
+
+#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32)
+
+#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512)
+
+#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16)
+
+#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768)
+
+#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1)
+
+#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256)
+
+#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768)
+
+#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768)
+
+#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768)
+
+#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1)
+
+#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535)
+
+#define D3D11_CS_TGSM_REGISTER_COUNT (8192)
+
+#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1)
+
+#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1)
+
+#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1)
+
+#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024)
+
+#define D3D11_CS_THREAD_GROUP_MAX_X (1024)
+
+#define D3D11_CS_THREAD_GROUP_MAX_Y (1024)
+
+#define D3D11_CS_THREAD_GROUP_MAX_Z (64)
+
+#define D3D11_CS_THREAD_GROUP_MIN_X (1)
+
+#define D3D11_CS_THREAD_GROUP_MIN_Y (1)
+
+#define D3D11_CS_THREAD_GROUP_MIN_Z (1)
+
+#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384)
+
 #define D3D11_DEFAULT_DEPTH_BIAS (0)
 
 #define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f
diff --git a/mingw-w64-headers/direct-x/include/d3d11.idl b/mingw-w64-headers/direct-x/include/d3d11.idl
index 3c39f041..68d6c717 100644
--- a/mingw-w64-headers/direct-x/include/d3d11.idl
+++ b/mingw-w64-headers/direct-x/include/d3d11.idl
@@ -68,6 +68,58 @@ const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN         = -10;
 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE            = -8;
 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE           = 7;
 
+const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
+const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP          = 64;
+const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
+const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP          = 68;
+const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
+const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP          = 72;
+const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
+const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP          = 76;
+const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
+const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP          = 84;
+const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
+const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP          = 92;
+const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
+const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP          = 100;
+const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
+const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP          = 112;
+const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
+const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP          = 128;
+const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
+const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP          = 144;
+const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
+const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP          = 168;
+const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
+const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP          = 204;
+const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
+const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP          = 256;
+const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
+const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP          = 340;
+const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
+const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP          = 512;
+const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
+const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP          = 768;
+const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION   = 1;
+const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT                      = 256;
+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP          = 768;
+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X                          = 768;
+const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y                          = 768;
+const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT                          = 1;
+const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION        = 65535;
+const UINT D3D11_CS_TGSM_REGISTER_COUNT                             = 8192;
+const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST                    = 1;
+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS               = 1;
+const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS               = 1;
+const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP              = 1024;
+const UINT D3D11_CS_THREAD_GROUP_MAX_X                              = 1024;
+const UINT D3D11_CS_THREAD_GROUP_MAX_Y                              = 1024;
+const UINT D3D11_CS_THREAD_GROUP_MAX_Z                              = 64;
+const UINT D3D11_CS_THREAD_GROUP_MIN_X                              = 1;
+const UINT D3D11_CS_THREAD_GROUP_MIN_Y                              = 1;
+const UINT D3D11_CS_THREAD_GROUP_MIN_Z                              = 1;
+const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL                 = 16384;
+
 const UINT D3D11_DEFAULT_DEPTH_BIAS          = 0;
 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
 const UINT D3D11_DEFAULT_MAX_ANISOTROPY      = 16;
-- 
2.11.0

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