Hello Hugo,

Hmm, I am not that convinced that this patch is ok.  Why is just W4MO
a general import? Are you sure that in App mode this function has be
present too?  Do you have some pointers for this?

Regards,
Kai

2017-07-10 17:06 GMT+02:00 Hugo Beauzée-Luyssen <[email protected]>:
> On Tue, Jun 27, 2017, at 05:44 PM, Hugo Beauzée-Luyssen wrote:
>> ---
>>  mingw-w64-headers/include/winbase.h | 5 ++++-
>>  1 file changed, 4 insertions(+), 1 deletion(-)
>>
>> diff --git a/mingw-w64-headers/include/winbase.h
>> b/mingw-w64-headers/include/winbase.h
>> index 74bc512c..be050cc6 100644
>> --- a/mingw-w64-headers/include/winbase.h
>> +++ b/mingw-w64-headers/include/winbase.h
>> @@ -1265,6 +1265,10 @@ extern "C" {
>>  #define CRITICAL_SECTION_NO_DEBUG_INFO
>>  RTL_CRITICAL_SECTION_FLAG_NO_DEBUG_INFO
>>  #endif
>>
>> +#if WINAPI_FAMILY_PARTITION (WINAPI_PARTITION_DESKTOP) || _WIN32_WINNT
>> >= _WIN32_WINNT_WIN10
>> +  WINBASEAPI DWORD WINAPI WaitForMultipleObjects (DWORD nCount, CONST
>> HANDLE *lpHandles, WINBOOL bWaitAll, DWORD dwMilliseconds);
>> +#endif
>> +
>>  #if WINAPI_FAMILY_PARTITION (WINAPI_PARTITION_DESKTOP)
>>    typedef enum _DEP_SYSTEM_POLICY_TYPE {
>>      DEPPolicyAlwaysOff = 0,
>> @@ -1286,7 +1290,6 @@ extern "C" {
>>  #define SET_TAPE_DRIVE_INFORMATION 1
>>
>>    WINBASEAPI WINBOOL WINAPI PulseEvent (HANDLE hEvent);
>> -  WINBASEAPI DWORD WINAPI WaitForMultipleObjects (DWORD nCount, CONST
>> HANDLE *lpHandles, WINBOOL bWaitAll, DWORD dwMilliseconds);
>>    WINBASEAPI ATOM WINAPI GlobalDeleteAtom (ATOM nAtom);
>>    WINBASEAPI WINBOOL WINAPI InitAtomTable (DWORD nSize);
>>    WINBASEAPI ATOM WINAPI DeleteAtom (ATOM nAtom);
>> --
>> 2.11.0
>>
>>
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>
> Ping for review :)
>
> Regards,
>
> --
>   Hugo Beauzée-Luyssen
>   [email protected]
>
> ------------------------------------------------------------------------------
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> _______________________________________________
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