Hi all, I work at Mozilla, and have been the person working there actively getting Mozilla building with mingw (again); and I recently got it into our build servers. Mostly I relied on Jacek to write patches I needed in mingw (as well as help me with the hardest parts of the build, since he maintained it for so long) - but I think I need to learn a bit more about mingw so I can start writing patches for it myself. I'm also idling in #mingw-w64 in OFTC under the handle 'tjr' - I asked there but was advised to send to the mailing list.
Right now the problem I am grappling with is that I need new d3d11 headers. I understand MinGW gets them from Wine, and they included them in 2.18 so I had intended to copy them in. >From what I can see, Wine only has .idl files, so I need to copy the idl files and then generate a .h with widl. So I figured I'd make sure I can generate from a clean clone with no local modifications. ./configure --with-widl did not find /usr/local/bin/i686-w64-mingw32-widl because the prefix was wrong (and not 'x86_64...'); but symlinking /usr/local/bin/i686-w64-mingw32-widl to /usr/local/bin/widl worked right up to: /usr/local/bin/widl -DBOOL=WINBOOL -I./include -I./direct-x/include -Icrt -I./crt -h -o include/windows.storage.h include/windows.storage.idl include/windows.foundation.idl:14: error: syntax error, unexpected aIDENTIFIER, expecting tTYPEDEF I'm mostly flailing around in the dark, so if anyone can tell me if my assumptions about what I should be doing are wrong (or right) or what my widl problem may be that'd be awesome. Thanks, -tom ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Mingw-w64-public mailing list Mingw-w64-public@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mingw-w64-public