Hi, Jacek!

Thanks a lot for your help: I had to use `const`ants and not `define`s, that was my error. Since my patch for the header file was previously marked as "ok", I will push my patch (for 'uianimation.h' only) without waiting for your patch (for 'uianimation.idl').

(I executed `widl` explicitly but since I had used `define`s I had no luck)

Thanks!



On February 28, 2018 3:27:06 AM Jacek Caban <[email protected]> wrote:

Hi Ruslan,


Those are actually constants in IDL file that widl translates to
defined. I sent a patch to IDL file.


Headers are not generated in default build, they are stored in git
instead. To generate them, you need to have widl available and configure
mingw-w64 with --with-widl option. Then you can generate header like:

make include/uianimation.h


Thanks,

Jacek


On 2/19/18 3:40 PM, Ruslan Garipov wrote:
Hi, Jacek! It looks like I don't understand something with IDL or
'widl', but if I add those `define`s into the IDL file they do **not**
appear in the result header file (i.e. "result file" of the 'widl').

Can you help me with that?


On February 19, 2018 2:07:03 AM Jacek Caban <[email protected]>
wrote:

Hi Ruslan,


On 2/17/18 5:45 PM, Ruslan Garipov wrote:
diff --git a/mingw-w64-headers/include/uianimation.h
b/mingw-w64-headers/include/uianimation.h
index 5fce04b9..7893ba56 100644
--- a/mingw-w64-headers/include/uianimation.h
+++ b/mingw-w64-headers/include/uianimation.h

Please fix the IDL file instead of an autogenerated header.

Thanks,
Jacek






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