On 7/13/22 11:45, Ozkan Sezer wrote:
On 7/13/22, LIU Hao <lh_mo...@126.com> wrote:
在 2022/7/12 15:50, Ozkan Sezer 写道:
With the patch applied to v5.x branch and crt rebuilt, the game engine
rebuilt with -fno-asynchronous-unwind-tables in the CFLAGS against the
newly built crt and setjmp.h seems to behave as it is supposed to when
it hits longjmp.

Do the patches replace `setjmp()` with something that does not unwind the
stack? Looks so but it was
not I that authored the patches, so...

Yes.

CC'ing Martin and Jacek. Patches against branches v6.x to v2.x re-attached.


I think that those patches are too invasive for stable branches, especially very old ones like v2.


Thanks,

Jacek



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