On Mon, Aug 4, 2025 at 10:19 PM Marc-André Lureau <
marcandre.lur...@gmail.com> wrote:

> Hi
>
> On Mon, Aug 4, 2025 at 9:48 PM Nikolay Sivov <bungleh...@gmail.com> wrote:
> >
> > On Mon, Aug 4, 2025 at 7:26 PM Marc-André Lureau <
> marcandre.lur...@gmail.com>
> > wrote:
> >
> > > Hi,
> > >
> > > mingw provides some directx headers, but Microsoft also publishes them
> > > (https://github.com/microsoft/DirectX-Headers) and various projects &
> > > distro rely on them rather than the version provided by mingw.
> > >
> > > Should mingw drop its own version and rely on the published version to
> > > avoid conflicts and confusion?
> > >
> >
> > Windows SDK also provides d3d12 headers, likely before this repo existed.
> > So if there are any conflicts we should make sure the same conflicts
> > exist when using SDK headers. If not, there is something to fix in wine
> > headers
> > that are imported to mingw-headers.
> >
> > I don't see why mingw would import anything from this repo. Do you have
> an
> > actual case for it?
>
> Perhaps I don't understand the question, but aren't those headers
> supposed to be interchangeable? If yes, then why should mingw
> duplicate this effort?
>

There is no effort for mingw, those headers are imported from the Wine tree
using a script.



>
> Or do you mean that the headers provided by mingw are comparable to
> the one from Windows SDK and can freely co-exist with the one provided
> by DirectX-Headers?
>

I don't know if they are comparable to this repo, I haven't checked. The
goal is to
have them compatible with SDK headers. And they should be able to coexist
as much as
Windows SDK headers can coexist with them.


>
> thanks
>
> --
> Marc-André Lureau
>
>
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