I took a look at the dragon example in the beta release. Probably you know of it already, but I noticed that in the flat mode and Poly mode normals change while the movement is happening, hence everything flickers.
And yes, when I created a separate dir and compiled there floating point stack problem went away. It was probably my bigforth source dit problem. Unfortunately I mess with it and everytime have similar problem with compiling. Thanks again for the fix. -- Sergey On Wed, Oct 05, 2005 at 11:15:06PM +0200, Bernd Paysan wrote: > On Wednesday 05 October 2005 23:04, Sergey Plis wrote: > > Thank you. By some strange reason this fix does not work for me - > > nothing has changed. > > Have you recompiled everything and started the system with ./xbigforth? > > > Plus I cannot access your web site (which is unrelated :) > > Hm, strange - seems to be that jwdt.com is lost in space. > > I'll check with my friend, who's hosting jwdt.com, but you can still > access my page via headissue.com. I've put a bigforth-2.1.3.tar.bz2 > intermediate distribution there. > > -- > Bernd Paysan > "If you want it done right, you have to do it yourself" > http://headissue.com/~paysan/ --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
