Since (n-1)/n of the emails in this digest were about the "question" thread, then this response only discusses that...
OP seems to want opinions about a particular stanza of source code in a file... 1 - I am not anyone with commit access to the obsd tree (anywhere, much less that file in particular)... I imagine that OP is not either... 2 - I am aware that we (users who read misc) recently celebrated the ship of theseus release awhile back... Also that the last touches took place in games (if memory serves)... 3 - I'm not interested in the prior discussion that was linked to somewhere, but accept the characterization mentioned as reasonable (for OP/me) now... 4 - I ALSO accept the suggestion that OP should just submit a patch, rather than hash out a larger discussion here... 5 - it might be interesting to have the larger discussion (which might be OPs intent), but start a new thread with a reasonable title about that - imo... 6 - personally, I'm also old enough to have lived through the times to adulthood and (again personally) find the censorship (my word choice) aspects of life and information in general (currently) distasteful... (Read me as libertarian here)... I do not and have not had any children... I believe that that opinion (libertarianism) is a hallmark of obsd generally... 7 - if OP wants help crafting a source code patch to that game (and/or other places) that addresses the larger discussion, then I would think that there are solutions that could be put together... Personally, when I was a kid, since I was not interested in alcohol and some adult carried a brown paper bag with a bottle shaped item in it - I ignored it... Obviously I had to be taught that the brown paper bag had that message inherently... Thus, some minor textual warning seems reasonable for this game (to me)... 8 - beyond all this blather, which again is just my opinion - and similarly obfuscated by a terrible title - I might offer some small amount of my future time to help OP with a source code patch... 9 - I doubt I'd be interested in having the larger discussion implied - if OP wants to retitle or post again... 10 - the 26yo who commented that this was their first exposure to the question, made me LOL... Oddly, I cannot decide whether to suggest keeping replies on-list or off-list; but I assume we're all adults here - and can make our own decisions... 🤔 harold at hfelton.com On Sun, Sep 14, 2025, 05:20 <[email protected]> wrote: > The pre-dawn daily digest > Volume 1 : Issue 6834 : "text" Format > > Messages in this Issue: > Re: Frequent LAN Disconnects with rge Ethernet > question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > Re: question > > ---------------------------------------------------------------------- > > Date: Sat, 13 Sep 2025 15:16:15 -0700 > From: Aric Gregson <[email protected]> > To: Oscar Knight <[email protected]> > Cc: [email protected] > Subject: Re: Frequent LAN Disconnects with rge Ethernet > Message-ID: > <dbcefzehhdypbdaj7lwkz5vmi262t77bxpfwa4uabrwh5syee3@3cvst3q62nc7> > > On 20.08.2025 18:43, Oscar Knight wrote: > >> > >> Aric Gregson wrote: > >> > >> I seem to be experiencing frequent LAN disconnections with my ethernet > >> connection using the rge device driver. I am not sure how to investigate > >> this further. I think it is happening > > > >more frequently since upgrading to > >> 7.7, but definitely occurred previous to this version. > >> > >> When it happens I lose connection to a computer on the LAN that I have > >> vnc'd into. I am not able to ping 'www.google.com' either. When I run > >> 'ifconfig -a' it does not mention an issue (i.e., the rge0 still has an > IP > >> address and says 'status: active'). > >> > > > >I know the following does not really help but... I recently had a > >connectivity issue with an rge interface. I rebooted to recover. What do > >you do to resolve your rge connectivity issue? Or how long does it last? > >Anything in /var/log/messages when it happens? > > I noticed for the first time today a message in the console as follows: > > rge0: watchdog timeout > > I have no idea what this means. I found a seven-year old Reddit exchange > suggesting this indicates hardware failure > (https://www.reddit.com/r/openbsd/comments/9eylbh/re0_watchdog_timeout/). > Unsure if that is accurate. Would be a nice solution to the problem > though. I am going to replace the board, since the NIC is attached to > the board. We'll see if things improve. > > Thanks, Aric > > > ------------------------------ > > Date: Sat, 13 Sep 2025 15:22:57 -0700 > From: Samuel B <[email protected]> > To: [email protected] > Subject: question > Message-ID: <CAHv1Ufje9= > [email protected]> > > I want to know what the developers think. > > A fairly typical sample, from games/battlestar/command2.c: > > ravage(void) > ... > > case NORMGOD: > > puts("You attack the goddess, and she screams as you beat her. She > falls down"); > > if (TestBit(location[position].objects, BATHGOD)) > > puts("crying and tries to cover her nakedness."); > > else > > puts("crying and tries to hold her torn and bloodied dress > around her."); > > power += 5; > > pleasure += 8; > > ego -= 10; > > wordnumber--; > > godready = -30000; > > murder(); > > Am I the only one who thinks putting this in front of everyone by > default is problematic? > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sun, 14 Sep 2025 01:55:54 +0100 > From: Tom Smyth <[email protected]> > To: Samuel B <[email protected]> > Cc: [email protected] > Subject: Re: question > Message-ID: <CAJ3iMJSkP-wVgDLJYGQx4vJrjM0q7aZDq= > [email protected]> > > For what it is worth, my 2 cents, as a user (im not a developer) > > > is it is in a game, it is not reality and in some games driving over > NPCs is good for experience points... it is objectionable if it was a > reality but it is not it is in a game... > > > I think we need to mindful to separate games from reality and not > thought police authors of games or hinder their creativity > > sometimes films depict characters that hurt other people, those films, > books etc... should not be banished banned burned etc... > if there is an aspect of a game that is objectionable dont play it > ... dont use it ... > > lets not go down the road of thought policing what an author of a > game was thinking when they wrote the code for their game depicting > what ever terrible scenarios in the fiction that the gamer would > experience and learn from > > sorry I hate sensorship > we are all adults... lets not sensor each other > > On Sat, 13 Sept 2025 at 23:26, Samuel B <[email protected]> wrote: > > > > I want to know what the developers think. > > > > A fairly typical sample, from games/battlestar/command2.c: > > > ravage(void) > > ... > > > case NORMGOD: > > > puts("You attack the goddess, and she screams as you beat her. > She falls down"); > > > if (TestBit(location[position].objects, BATHGOD)) > > > puts("crying and tries to cover her nakedness."); > > > else > > > puts("crying and tries to hold her torn and bloodied dress > around her."); > > > power += 5; > > > pleasure += 8; > > > ego -= 10; > > > wordnumber--; > > > godready = -30000; > > > murder(); > > > > Am I the only one who thinks putting this in front of everyone by > > default is problematic? > > > > -- > Kindest regards, > Tom Smyth. > > > ------------------------------ > > Date: Sun, 14 Sep 2025 01:04:42 +0000 > From: "H. Hartzer" <[email protected]> > To: "Samuel B" <[email protected]>, <[email protected]> > Subject: Re: question > Message-ID: <[email protected]> > > > I want to know what the developers think. > > > > A fairly typical sample, from games/battlestar/command2.c: > >> ravage(void) > > ... > >> case NORMGOD: > >> puts("You attack the goddess, and she screams as you beat her. > She > > falls down"); > >> if (TestBit(location[position].objects, BATHGOD)) > >> puts("crying and tries to cover her nakedness."); > >> else > >> puts("crying and tries to hold her torn and bloodied dress > > around her."); > >> power += 5; > >> pleasure += 8; > >> ego -= 10; > >> wordnumber--; > >> godready = -30000; > >> murder(); > > > > Am I the only one who thinks putting this in front of everyone by > > default is problematic? > > Was your previous thread on this not enough? > > https://marc.info/?l=openbsd-misc&m=174780423318295&w=2 > > Do you have any other hobbies or interest in OpenBSD other than getting > rid of this 46 year old game? OpenBSD makes it very easy to not install > the games set, if it offends you. > > -Henrich > > > ------------------------------ > > Date: Sat, 13 Sep 2025 19:23:11 -0700 > From: Samuel B <[email protected]> > To: [email protected] > Subject: Re: question > Message-ID: < > cahv1ufjemf5rxv8cugt1uda95tfidzkquopqhrh99jlw+ew...@mail.gmail.com> > > If you actually read the previous threads, you know they were mostly > people talking past eachother, as you're doing now. I bring this up > again to ask a relatively straightforward question, and see if I get a > definitive response. > > > Do you have any other hobbies or interest in OpenBSD > Frankly, kind of a dumb question. I could go elsewhere if I didn't have > "other interests" in OpenBSD. Mind, YOUR opinion isn't of much interest > to me, would you like another cycle of people who can't read making less > than competent statements? I won't explode this time (I DO learn!) but > I'm not responsible for YOU. > > > On Sat, Sep 13, 2025 at 6:04 PM H. Hartzer <[email protected]> wrote: > > > > I want to know what the developers think. > > > > > > A fairly typical sample, from games/battlestar/command2.c: > > >> ravage(void) > > > ... > > >> case NORMGOD: > > >> puts("You attack the goddess, and she screams as you beat her. > > She > > > falls down"); > > >> if (TestBit(location[position].objects, BATHGOD)) > > >> puts("crying and tries to cover her nakedness."); > > >> else > > >> puts("crying and tries to hold her torn and bloodied dress > > > around her."); > > >> power += 5; > > >> pleasure += 8; > > >> ego -= 10; > > >> wordnumber--; > > >> godready = -30000; > > >> murder(); > > > > > > Am I the only one who thinks putting this in front of everyone by > > > default is problematic? > > > > Was your previous thread on this not enough? > > > > https://marc.info/?l=openbsd-misc&m=174780423318295&w=2 > > > > Do you have any other hobbies or interest in OpenBSD other than getting > > rid of this 46 year old game? OpenBSD makes it very easy to not install > > the games set, if it offends you. > > > > -Henrich > > > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sat, 13 Sep 2025 22:50:21 -0400 > From: Chris Ross <[email protected]> > To: Samuel B <[email protected]> > Cc: [email protected] > Subject: Re: question > Message-ID: <[email protected]> > > Responding principally to your original email, but in the thread. > > > On Sep 13, 2025, at 22:23, Samuel B <[email protected]> wrote: > >> > I want to know what the developers think. > >> > > >> > A fairly typical sample, from games/battlestar/command2.c: > >> >> ravage(void) > >> > ... > >> >> case NORMGOD: > >> >> puts("You attack the goddess, and she screams as you beat > her. She > >> > falls down"); > >> >> if (TestBit(location[position].objects, BATHGOD)) > >> >> puts("crying and tries to cover her nakedness."); > >> >> else > >> >> puts("crying and tries to hold her torn and bloodied dress > >> > around her."); > >> >> power += 5; > >> >> pleasure += 8; > >> >> ego -= 10; > >> >> wordnumber--; > >> >> godready = -30000; > >> >> murder(); > >> > > >> > Am I the only one who thinks putting this in front of everyone by > >> > default is problematic? > > I’m sure you’re not the only one, but I suspect you’re in the minority. > This game was written over 40 years ago, and things were not done the same > way then. There are definite issues with that, but the past is the past. > I don’t think OpenBSD, or anyone is “putting this in front of everyone by > default.” It is a game on the system. Nothing suggests anyone play if, > and it’s been on UNIX systems in general for 40+ years. I don’t think > OpenBSD, or anyone, should _censor_ what people can get. > > If you want to suggest that OpenBSD have a way to categorize certain > software packages as optional due to sensitivities or perceptions of > “appropriate”, then feel free to ask for that. I don’t know whether you’d > find enough support to restructure the operating system bundling, but it’s > a reasonable suggestion. > > I read your initial email as “I find this highly objectionable, and we > shouldn’t ship it.” To that others disagree, myself included. If you were > saying something other than “this isn’t appropriate, please get rid of it,” > then by all means clarify. > > Thanks, I wish all well. > > - Chris > > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sat, 13 Sep 2025 21:20:38 -0700 > From: Greg Thomas <[email protected]> > To: Samuel B <[email protected]> > Cc: [email protected] > Subject: Re: question > Message-ID: < > cak9ir3bvgpfaqjjoy5gqehgj7hh8uyvvfgxrdsepqopqzkd...@mail.gmail.com> > > "Am I the only one who thinks putting this in front of everyone by > default is problematic?" > > The only person putting this in front of me is you. I've gone 26 years > without seeing it. Shame on you. > > On Sat, Sep 13, 2025 at 8:41 PM Chris Ross <[email protected]> > wrote: > > > Responding principally to your original email, but in the thread. > > > > On Sep 13, 2025, at 22:23, Samuel B <[email protected]> wrote: > > > >> > I want to know what the developers think. > >> > > >> > A fairly typical sample, from games/battlestar/command2.c: > >> >> ravage(void) > >> > ... > >> >> case NORMGOD: > >> >> puts("You attack the goddess, and she screams as you beat her. > >> She > >> > falls down"); > >> >> if (TestBit(location[position].objects, BATHGOD)) > >> >> puts("crying and tries to cover her nakedness."); > >> >> else > >> >> puts("crying and tries to hold her torn and bloodied dress > >> > around her."); > >> >> power += 5; > >> >> pleasure += 8; > >> >> ego -= 10; > >> >> wordnumber--; > >> >> godready = -30000; > >> >> murder(); > >> > > >> > Am I the only one who thinks putting this in front of everyone by > >> > default is problematic? > > > > > > I’m sure you’re not the only one, but I suspect you’re in the minority. > > This game was written over 40 years ago, and things were not done the > same > > way then. There are definite issues with that, but the past is the past. > > I don’t think OpenBSD, or anyone is “putting this in front of everyone by > > default.” It is a game on the system. Nothing suggests anyone play if, > > and it’s been on UNIX systems in general for 40+ years. I don’t think > > OpenBSD, or anyone, should _censor_ what people can get. > > > > If you want to suggest that OpenBSD have a way to categorize certain > > software packages as optional due to sensitivities or perceptions of > > “appropriate”, then feel free to ask for that. I don’t know whether > you’d > > find enough support to restructure the operating system bundling, but > it’s > > a reasonable suggestion. > > > > I read your initial email as “I find this highly objectionable, and we > > shouldn’t ship it.” To that others disagree, myself included. If you > were > > saying something other than “this isn’t appropriate, please get rid of > it,” > > then by all means clarify. > > > > Thanks, I wish all well. > > > > - Chris > > > > > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sat, 13 Sep 2025 20:45:39 -0700 > From: Samuel B <[email protected]> > To: [email protected] > Subject: Re: question > Message-ID: <CAHv1UfigTNm2B5PNiXeT4KOVCz6JB= > [email protected]> > > Ok, these seem to be common reactions, so I'll respond to them. > > 1. > > OpenBSD makes it very easy to not install the games set, if it offends > > you. > It's about the impact on the wider world -- and my potential > involvement, even if that's just my interaction the lists. > ("you're too uptight" "you seem dumb and uncool" -- If you don't > understand where I'm coming from, I don't give a shit; understandable?) > > 2. > > For what it is worth, my 2 cents, ... > I appreciate the factual label. Not everyone is impacted the same, > of course, but as we grow up, we become responsible for our own > minds, that's part of being an adult. Tom said: > > we are all adults... > Are "we" all adults? Please see the following. > > I just saw Chris Ross's email: > > If you want to suggest that OpenBSD have a way to categorize certain > > software packages as optional due to sensitivities or perceptions of > > “appropriate”... > > Yeah, I think "perceptions" are worth considering here, not so much > "sensitivities.": > > Someone in a position to acquire and arrange software for their own > use needs to be able to handle themselves in the face of whatever > the world is likely throw at them. (I want to think David Riggle's > fantasy isn't normal, OpenBSD users seem to think otherwise. Ok.) > > Setting expectations is what's important here. For more dependent users > (I'm thinking kids) those people setting things up should have some > idea what they're dealing with. Does that make sense? > > On Sat, Sep 13, 2025 at 7:23 PM Samuel B <[email protected]> wrote: > > > If you actually read the previous threads, you know they were mostly > > people talking past eachother, as you're doing now. I bring this up > > again to ask a relatively straightforward question, and see if I get a > > definitive response. > > > > > Do you have any other hobbies or interest in OpenBSD > > Frankly, kind of a dumb question. I could go elsewhere if I didn't have > > "other interests" in OpenBSD. Mind, YOUR opinion isn't of much interest > > to me, would you like another cycle of people who can't read making less > > than competent statements? I won't explode this time (I DO learn!) but > > I'm not responsible for YOU. > > > > > > On Sat, Sep 13, 2025 at 6:04 PM H. Hartzer <[email protected]> wrote: > > > >> > I want to know what the developers think. > >> > > >> > A fairly typical sample, from games/battlestar/command2.c: > >> >> ravage(void) > >> > ... > >> >> case NORMGOD: > >> >> puts("You attack the goddess, and she screams as you beat her. > >> She > >> > falls down"); > >> >> if (TestBit(location[position].objects, BATHGOD)) > >> >> puts("crying and tries to cover her nakedness."); > >> >> else > >> >> puts("crying and tries to hold her torn and bloodied dress > >> > around her."); > >> >> power += 5; > >> >> pleasure += 8; > >> >> ego -= 10; > >> >> wordnumber--; > >> >> godready = -30000; > >> >> murder(); > >> > > >> > Am I the only one who thinks putting this in front of everyone by > >> > default is problematic? > >> > >> Was your previous thread on this not enough? > >> > >> https://marc.info/?l=openbsd-misc&m=174780423318295&w=2 > >> > >> Do you have any other hobbies or interest in OpenBSD other than getting > >> rid of this 46 year old game? OpenBSD makes it very easy to not install > >> the games set, if it offends you. > >> > >> -Henrich > >> > > > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sun, 14 Sep 2025 14:49:50 +1000 > From: jslee <[email protected]> > To: "Samuel B" <[email protected]> > Cc: [email protected] > Subject: Re: question > Message-ID: <[email protected]> > > On Sun, 14 Sep 2025, at 12:23, Samuel B wrote: > > Mind, YOUR opinion isn't of much interest to me > > Why then do you expect others to be interested in *your* opinion? Seems > pretty unreasonable > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sat, 13 Sep 2025 23:58:40 -0700 > From: Philip Guenther <[email protected]> > To: Samuel B <[email protected]> > Cc: [email protected] > Subject: Re: question > Message-ID: <CAKKmsNiX2QZd= > [email protected]> > > On Sat, Sep 13, 2025 at 3:56 PM Samuel B <[email protected]> wrote: > > I want to know what the developers think. > > > > A fairly typical sample, from games/battlestar/command2.c: > > > ravage(void) > > ... > > > case NORMGOD: > > > puts("You attack the goddess, and she screams as you beat her. > She falls down"); > > > if (TestBit(location[position].objects, BATHGOD)) > > > puts("crying and tries to cover her nakedness."); > > > else > > > puts("crying and tries to hold her torn and bloodied dress > around her."); > > > power += 5; > > > pleasure += 8; > > > ego -= 10; > > > wordnumber--; > > > godready = -30000; > > > murder(); > > > > Am I the only one who thinks putting this in front of everyone by > > default is problematic? > > Is your concern that someone playing the 'battlestar' game can trigger > the above situation, perhaps under coercion of game mechanics? > Or is the presence of this text in the source tree alone objectionable? > > > Philip Guenther > > > ------------------------------ > > Date: Sun, 14 Sep 2025 08:41:41 +0100 > From: Andrew Grillet <[email protected]> > To: Philip Guenther <[email protected]> > Cc: Samuel B <[email protected]>, OpenBSD misc <[email protected]> > Subject: Re: question > Message-ID: <CAC-wiJUVSmD9Pu_9WSgwcmGSR5MyY0XYPW+w6Fd= > [email protected]> > > I am not developer, but BSD user since about 1980. > > > In the olden days, people wrote books with stories with scenes like this. > It is a game. If people cannot deal with fiction, they need to speak > treatment not take decisions on source code. > > On Sun, 14 Sept 2025, 08:07 Philip Guenther, <[email protected]> wrote: > > > On Sat, Sep 13, 2025 at 3:56 PM Samuel B <[email protected]> wrote: > > > I want to know what the developers think. > > > > > > A fairly typical sample, from games/battlestar/command2.c: > > > > ravage(void) > > > ... > > > > case NORMGOD: > > > > puts("You attack the goddess, and she screams as you beat her. > > She falls down"); > > > > if (TestBit(location[position].objects, BATHGOD)) > > > > puts("crying and tries to cover her nakedness."); > > > > else > > > > puts("crying and tries to hold her torn and bloodied dress > > around her."); > > > > power += 5; > > > > pleasure += 8; > > > > ego -= 10; > > > > wordnumber--; > > > > godready = -30000; > > > > murder(); > > > > > > Am I the only one who thinks putting this in front of everyone by > > > default is problematic? > > > > Is your concern that someone playing the 'battlestar' game can trigger > > the above situation, perhaps under coercion of game mechanics? > > Or is the presence of this text in the source tree alone objectionable? > > > > > > Philip Guenther > > > > > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sun, 14 Sep 2025 03:29:14 -0700 > From: Samuel B <[email protected]> > To: [email protected] > Subject: Re: question > Message-ID: <CAHv1UfjxjJs04MJeRrANBTz4j5w9oxRGiq-yN1gZ6jDx= > [email protected]> > > Let me be clear, children aren't like adults, that hasn't changed since > the "olden days," no matter how far back you go. > I am trying to reach a reasonable accommodation of THAT fact. > > Are you trying to say something about me? Spit it out. > I will respond to any further absurd insults tomorrow, if necessary; If you > who are reading this are actually following this topic, please see my > previous email, and actually read it in full like you are trying to > understand what it says. > > No offense to you, Andrew, if you mean well, but your assesment is > incorrect. > Goodnight! > > On Sun, Sep 14, 2025 at 12:41 AM Andrew Grillet <[email protected]> > wrote: > > > I am not developer, but BSD user since about 1980. > > > > > > In the olden days, people wrote books with stories with scenes like this. > > It is a game. If people cannot deal with fiction, they need to speak > > treatment not take decisions on source code. > > > > On Sun, 14 Sept 2025, 08:07 Philip Guenther, <[email protected]> wrote: > > > >> On Sat, Sep 13, 2025 at 3:56 PM Samuel B <[email protected]> wrote: > >> > I want to know what the developers think. > >> > > >> > A fairly typical sample, from games/battlestar/command2.c: > >> > > ravage(void) > >> > ... > >> > > case NORMGOD: > >> > > puts("You attack the goddess, and she screams as you beat her. > >> She falls down"); > >> > > if (TestBit(location[position].objects, BATHGOD)) > >> > > puts("crying and tries to cover her nakedness."); > >> > > else > >> > > puts("crying and tries to hold her torn and bloodied dress > >> around her."); > >> > > power += 5; > >> > > pleasure += 8; > >> > > ego -= 10; > >> > > wordnumber--; > >> > > godready = -30000; > >> > > murder(); > >> > > >> > Am I the only one who thinks putting this in front of everyone by > >> > default is problematic? > >> > >> Is your concern that someone playing the 'battlestar' game can trigger > >> the above situation, perhaps under coercion of game mechanics? > >> Or is the presence of this text in the source tree alone objectionable? > >> > >> > >> Philip Guenther > >> > >> > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sun, 14 Sep 2025 11:00:01 +0200 > From: "Peter N. M. Hansteen" <[email protected]> > To: [email protected] > Subject: Re: question > Message-ID: <[email protected]> > > The way to get anything done here -- changing code, adding or removing -- > is to submit a patch that does what you want to do, along with some > explanation > of why your proposed changes may be useful. > > Doing that will at least demonstrate that you have the ability to > contribute. > > Do the work, and see what happens. > > And for the next time around, it would be helpful if you choose a message > subject > that describes at least a little what the "question" is about. > > - Peter > > -- > Peter N. M. Hansteen, member of the first RFC 1149 implementation team > https://nxdomain.no/~peter/blogposts > https://nostarch.com/book-of-pf-4th-edition > "Remember to set the evil bit on all malicious network traffic" > delilah spamd[29949]: 85.152.224.147: disconnected after 42673 seconds. > > > ------------------------------ > > Date: Sun, 14 Sep 2025 00:56:05 -0700 > From: Samuel B <[email protected]> > To: [email protected] > Subject: Re: question > Message-ID: <CAHv1Ufi+7zb8mpnPmFje-ZthtTab5+19EGWSCgaaSM=1_6R= > [email protected]> > > If you read nothing else, read this: > -------------------------- > To reiterate: > > Setting expectations is what's important here. For more dependent > > users (I'm thinking kids) those people setting things up should have > > some idea what they're dealing with. Does that make sense? > -------------------------- > > Philip Guenther <[email protected]> wrote: > > Is your concern that someone playing the 'battlestar' game can trigger > > the above situation, perhaps under coercion of game mechanics? > Yes, I care about practical ramifications, not the mere presence. Much > of the game's code reads like a deranged fantasy. Like I said, "fairly > typical sample." Why are you asking? > > jslee <[email protected]> wrote: > >> On Sun, 14 Sep 2025, at 12:23, Samuel B wrote: > >> Mind, YOUR opinion isn't of much interest to me > > > > Why then do you expect others to be interested in *your* opinion? > > Seems pretty unreasonable > Take it in context; Top line of the first email: > > I want to know what the developers think. > The mail you did read was responding to a rather dismissive attempt to > read my mind. If the respondent wants to make room for a cordial > disscussion, I'm fine with that; but my PRIMARY focus was eliciting a > response from those who actually call the shots. If you read the rest of > the thread, you know that Chris Ross made some fair suggestions, which I > gladly noted. I am genuinely interested in the TOPIC of the discussion, > please don't make it about ME. > > Greg, What were you hoping to accomplish by that remark? I _presume_ > you can handle it far better than some kids who will explore whatever is > handed to them. > The major reason for dealing with this publicly is that I tried this > before, using more oblique references, either noone believed me, or they > were all for the things I was speaking against. Better, IMO, that > OpenBSD be known for its pitfalls, than have evil suprises where they do > the most damage. > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sun, 14 Sep 2025 02:26:00 -0700 > From: Samuel B <[email protected]> > To: [email protected] > Subject: Re: question > Message-ID: < > cahv1ufijfodzd49qbgmgfrh93r+xusgiew7zjtobqacu+vj...@mail.gmail.com> > > I'm trying to get away from acting like I'm fending off a pack of > wolves; please accept my apologies for any unnecessary rudeness or > hostility. Thank you for your patience. :) > > If you could me a favor, please read *carefully* before you respond :) > > Since a lot was said, two things I want to reiterate: > > In response to Chris's suggestion: > Chris Ross <[email protected]> wrote: > > If you want to suggest that OpenBSD have a way to categorize certain > > software packages as optional due to sensitivities or perceptions of > > “appropriate”, then feel free to ask for that. > I want to set expectations accurately; most likely useful for parents > setting up a system for minors. > > I answered a question from Philip Guenther. I'll wait for some > elaboration on why it was asked. > > On Sun, Sep 14, 2025 at 12:56 AM Samuel B <[email protected]> wrote: > > > If you read nothing else, read this: > > -------------------------- > > To reiterate: > > > Setting expectations is what's important here. For more dependent > > > users (I'm thinking kids) those people setting things up should have > > > some idea what they're dealing with. Does that make sense? > > -------------------------- > > > > Philip Guenther <[email protected]> wrote: > > > Is your concern that someone playing the 'battlestar' game can trigger > > > the above situation, perhaps under coercion of game mechanics? > > Yes, I care about practical ramifications, not the mere presence. Much > > of the game's code reads like a deranged fantasy. Like I said, "fairly > > typical sample." Why are you asking? > > > > jslee <[email protected]> wrote: > > >> On Sun, 14 Sep 2025, at 12:23, Samuel B wrote: > > >> Mind, YOUR opinion isn't of much interest to me > > > > > > Why then do you expect others to be interested in *your* opinion? > > > Seems pretty unreasonable > > Take it in context; Top line of the first email: > > > I want to know what the developers think. > > The mail you did read was responding to a rather dismissive attempt to > > read my mind. If the respondent wants to make room for a cordial > > disscussion, I'm fine with that; but my PRIMARY focus was eliciting a > > response from those who actually call the shots. If you read the rest of > > the thread, you know that Chris Ross made some fair suggestions, which I > > gladly noted. I am genuinely interested in the TOPIC of the discussion, > > please don't make it about ME. > > > > Greg, What were you hoping to accomplish by that remark? I _presume_ > > you can handle it far better than some kids who will explore whatever is > > handed to them. > > The major reason for dealing with this publicly is that I tried this > > before, using more oblique references, either noone believed me, or they > > were all for the things I was speaking against. Better, IMO, that > > OpenBSD be known for its pitfalls, than have evil suprises where they do > > the most damage. > > > > > [Attachment of type text/html removed.] > > ------------------------------ > > Date: Sun, 14 Sep 2025 10:57:45 -0000 (UTC) > From: Stuart Henderson <[email protected]> > To: [email protected] > Subject: Re: question > Message-ID: <[email protected]> > > On 2025-09-14, Samuel B <[email protected]> wrote: > > Much of the game's code reads like a deranged fantasy. > > that would be because that's what it is. > > like the rest of the games dir, battlestar is a piece of history, > very much of its time, that had been left alone in one of the > dustiest corners of the tree, until you started posting excerpts to a > contemporary and fairly active public mailing list. > > if, as you claim, you're seeking opinions of developers, that was > totally unnecessary. they already know what it is. > > (not sure of your background and if you know what the era was like, > if not then read some trashy paperbacks from around the time this was > written, I guarantee you'll find far far worse). > > maybe games could be retired wholesale as "past its time" (there are > other parts that some view as problematic too), but I think it's > extremely unlikely that you'll see any singled-out change. > > > > ------------------------------ > > End of [misc] Daily digest, Issue 6834 (16 messages) > ********** >

