/use/games/scored

Sent from my iPhone

> On Mar 15, 2016, at 2:04 PM, Kamil Cholewiński <[email protected]>
wrote:
>
> On Tue, 15 Mar 2016, Theo de Raadt <[email protected]> wrote:
>>>> You obviously cannot make them private, because that destroys inter-
>>>> terminal games, and you cannot remove the common data because it is the
>>>> game status data.
>>>
>>> The rest of the gamedev world seems to handle this situation by
>>> splitting the game into a client and a server part.
>>>
>>> The client handles whatever the player is supposed to witness with their
>>> eyes, and communicates with the server using some network protocol. The
>>> server accepts client input, executes the game logic, keeps the game
>>> state, updates connected clients, and keeps scores.
>>>
>>> This would probably be a major rewrite for most games.
>>
>> You propose to start a score daemon all the time?  Yes, you do...
>
> I didn't suggest it to be enabled by default. Administrator's choice.
> Users can spawn private instances. No more dangerous than installing
> openarena-server from ports.
>
> Not a score daemon but a game server. If it's a simple daemon keeping
> scores, it couldn't stop users from submitting any score they please and
> thus cheating.

Reply via email to