I am not  developer, but BSD user since about 1980.

In the olden days, people wrote books with stories with scenes like this.
It is a game. If people cannot deal with fiction, they need to speak
treatment not take decisions on source code.

On Sun, 14 Sept 2025, 08:07 Philip Guenther, <guent...@gmail.com> wrote:

> On Sat, Sep 13, 2025 at 3:56 PM Samuel B <puser0...@gmail.com> wrote:
> > I want to know what the developers think.
> >
> > A fairly typical sample, from games/battlestar/command2.c:
> > > ravage(void)
> > ...
> > >   case NORMGOD:
> > >       puts("You attack the goddess, and she screams as you beat her.
> She falls down");
> > >       if (TestBit(location[position].objects, BATHGOD))
> > >           puts("crying and tries to cover her nakedness.");
> > >       else
> > >           puts("crying and tries to hold her torn and bloodied dress
> around her.");
> > >       power += 5;
> > >       pleasure += 8;
> > >       ego -= 10;
> > >       wordnumber--;
> > >       godready = -30000;
> > >       murder();
> >
> > Am I the only one who thinks putting this in front of everyone by
> > default is problematic?
>
> Is your concern that someone playing the 'battlestar' game can trigger
> the above situation, perhaps under coercion of game mechanics?
> Or is the presence of this text in the source tree alone objectionable?
>
>
> Philip Guenther
>
>

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