I am not developer, but BSD user since about 1980.
In the olden days, people wrote books with stories with scenes like this. It is a game. If people cannot deal with fiction, they need to speak treatment not take decisions on source code. On Sun, 14 Sept 2025, 08:07 Philip Guenther, <guent...@gmail.com> wrote: > On Sat, Sep 13, 2025 at 3:56 PM Samuel B <puser0...@gmail.com> wrote: > > I want to know what the developers think. > > > > A fairly typical sample, from games/battlestar/command2.c: > > > ravage(void) > > ... > > > case NORMGOD: > > > puts("You attack the goddess, and she screams as you beat her. > She falls down"); > > > if (TestBit(location[position].objects, BATHGOD)) > > > puts("crying and tries to cover her nakedness."); > > > else > > > puts("crying and tries to hold her torn and bloodied dress > around her."); > > > power += 5; > > > pleasure += 8; > > > ego -= 10; > > > wordnumber--; > > > godready = -30000; > > > murder(); > > > > Am I the only one who thinks putting this in front of everyone by > > default is problematic? > > Is your concern that someone playing the 'battlestar' game can trigger > the above situation, perhaps under coercion of game mechanics? > Or is the presence of this text in the source tree alone objectionable? > > > Philip Guenther > >